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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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Introduces support for FSR2 as a new upscaler option available from the project settings.
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DarioSamo committed Sep 11, 2023
1 parent fc99492 commit 1d79e2b
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Showing 101 changed files with 22,087 additions and 136 deletions.
13 changes: 13 additions & 0 deletions doc/classes/RenderSceneBuffersRD.xml
Original file line number Diff line number Diff line change
Expand Up @@ -130,6 +130,19 @@
Returns the texture size of a given slice of a cached texture.
</description>
</method>
<method name="get_texture_slice_view">
<return type="RID" />
<param index="0" name="context" type="StringName" />
<param index="1" name="name" type="StringName" />
<param index="2" name="layer" type="int" />
<param index="3" name="mipmap" type="int" />
<param index="4" name="layers" type="int" />
<param index="5" name="mipmaps" type="int" />
<param index="6" name="view" type="RDTextureView" />
<description>
Returns a specific view of a slice (layer or mipmap) for a cached texture.
</description>
</method>
<method name="get_use_taa" qualifiers="const">
<return type="bool" />
<description>
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8 changes: 7 additions & 1 deletion doc/classes/RenderingServer.xml
Original file line number Diff line number Diff line change
Expand Up @@ -4507,7 +4507,10 @@
<constant name="VIEWPORT_SCALING_3D_MODE_FSR" value="1" enum="ViewportScaling3DMode">
Use AMD FidelityFX Super Resolution 1.0 upscaling for the viewport's 3D buffer. The amount of scaling can be set using [member Viewport.scaling_3d_scale]. Values less than [code]1.0[/code] will be result in the viewport being upscaled using FSR. Values greater than [code]1.0[/code] are not supported and bilinear downsampling will be used instead. A value of [code]1.0[/code] disables scaling.
</constant>
<constant name="VIEWPORT_SCALING_3D_MODE_MAX" value="2" enum="ViewportScaling3DMode">
<constant name="VIEWPORT_SCALING_3D_MODE_FSR2" value="2" enum="ViewportScaling3DMode">
Use AMD FidelityFX Super Resolution 2.2 upscaling for the viewport's 3D buffer. The amount of scaling can be set using [member Viewport.scaling_3d_scale]. Values less than [code]1.0[/code] will be result in the viewport being upscaled using FSR2. Values greater than [code]1.0[/code] are not supported and bilinear downsampling will be used instead. A value of [code]1.0[/code] will use FSR2 at native resolution as a TAA solution.
</constant>
<constant name="VIEWPORT_SCALING_3D_MODE_MAX" value="3" enum="ViewportScaling3DMode">
Represents the size of the [enum ViewportScaling3DMode] enum.
</constant>
<constant name="VIEWPORT_UPDATE_DISABLED" value="0" enum="ViewportUpdateMode">
Expand Down Expand Up @@ -4708,6 +4711,9 @@
<constant name="VIEWPORT_DEBUG_DRAW_MOTION_VECTORS" value="25" enum="ViewportDebugDraw">
Draws the motion vectors buffer. This is used by temporal antialiasing to correct for motion that occurs during gameplay.
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_INTERNAL_BUFFER" value="26" enum="ViewportDebugDraw">
Internal buffer is drawn instead of regular scene so you can see the per-pixel output that will be used by post-processing effects.
</constant>
<constant name="VIEWPORT_VRS_DISABLED" value="0" enum="ViewportVRSMode">
Variable rate shading is disabled.
</constant>
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8 changes: 7 additions & 1 deletion doc/classes/Viewport.xml
Original file line number Diff line number Diff line change
Expand Up @@ -442,7 +442,10 @@
<constant name="SCALING_3D_MODE_FSR" value="1" enum="Scaling3DMode">
Use AMD FidelityFX Super Resolution 1.0 upscaling for the viewport's 3D buffer. The amount of scaling can be set using [member scaling_3d_scale]. Values less than [code]1.0[/code] will be result in the viewport being upscaled using FSR. Values greater than [code]1.0[/code] are not supported and bilinear downsampling will be used instead. A value of [code]1.0[/code] disables scaling.
</constant>
<constant name="SCALING_3D_MODE_MAX" value="2" enum="Scaling3DMode">
<constant name="SCALING_3D_MODE_FSR2" value="2" enum="Scaling3DMode">
Use AMD FidelityFX Super Resolution 2.2 upscaling for the viewport's 3D buffer. The amount of scaling can be set using [member Viewport.scaling_3d_scale]. Values less than [code]1.0[/code] will be result in the viewport being upscaled using FSR2. Values greater than [code]1.0[/code] are not supported and bilinear downsampling will be used instead. A value of [code]1.0[/code] will use FSR2 at native resolution as a TAA solution.
</constant>
<constant name="SCALING_3D_MODE_MAX" value="3" enum="Scaling3DMode">
Represents the size of the [enum Scaling3DMode] enum.
</constant>
<constant name="MSAA_DISABLED" value="0" enum="MSAA">
Expand Down Expand Up @@ -552,6 +555,9 @@
</constant>
<constant name="DEBUG_DRAW_MOTION_VECTORS" value="25" enum="DebugDraw">
</constant>
<constant name="DEBUG_DRAW_INTERNAL_BUFFER" value="26" enum="DebugDraw">
Draws the internal resolution buffer of the scene before post-processing is applied.
</constant>
<constant name="DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST" value="0" enum="DefaultCanvasItemTextureFilter">
The texture filter reads from the nearest pixel only. The simplest and fastest method of filtering, but the texture will look pixelized.
</constant>
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12 changes: 10 additions & 2 deletions drivers/vulkan/rendering_device_vulkan.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5750,8 +5750,8 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
Buffer *buffer = uniform_buffer_owner.get_or_null(uniform.get_id(0));
ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");

ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
"Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
ERR_FAIL_COND_V_MSG(buffer->size < (uint32_t)set_uniform.length, RID(),
"Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " is smaller than size of shader uniform: (" + itos(set_uniform.length) + ").");

write.dstArrayElement = 0;
write.descriptorCount = 1;
Expand Down Expand Up @@ -9565,6 +9565,14 @@ uint64_t RenderingDeviceVulkan::limit_get(Limit p_limit) const {
VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
return subgroup_capabilities.size;
}
case LIMIT_SUBGROUP_MIN_SIZE: {
VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
return subgroup_capabilities.min_size;
}
case LIMIT_SUBGROUP_MAX_SIZE: {
VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
return subgroup_capabilities.max_size;
}
case LIMIT_SUBGROUP_IN_SHADERS: {
VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
return subgroup_capabilities.supported_stages_flags_rd();
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23 changes: 23 additions & 0 deletions drivers/vulkan/vulkan_context.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -504,6 +504,7 @@ Error VulkanContext::_initialize_device_extensions() {
register_requested_device_extension(VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME, false);
register_requested_device_extension(VK_KHR_MAINTENANCE_2_EXTENSION_NAME, false);
register_requested_device_extension(VK_EXT_PIPELINE_CREATION_CACHE_CONTROL_EXTENSION_NAME, false);
register_requested_device_extension(VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME, false);

if (Engine::get_singleton()->is_generate_spirv_debug_info_enabled()) {
register_requested_device_extension(VK_KHR_SHADER_NON_SEMANTIC_INFO_EXTENSION_NAME, true);
Expand Down Expand Up @@ -739,9 +740,12 @@ Error VulkanContext::_check_capabilities() {
multiview_capabilities.max_view_count = 0;
multiview_capabilities.max_instance_count = 0;
subgroup_capabilities.size = 0;
subgroup_capabilities.min_size = 0;
subgroup_capabilities.max_size = 0;
subgroup_capabilities.supportedStages = 0;
subgroup_capabilities.supportedOperations = 0;
subgroup_capabilities.quadOperationsInAllStages = false;
subgroup_capabilities.size_control_is_supported = false;
shader_capabilities.shader_float16_is_supported = false;
shader_capabilities.shader_int8_is_supported = false;
storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported = false;
Expand Down Expand Up @@ -872,6 +876,7 @@ Error VulkanContext::_check_capabilities() {
VkPhysicalDeviceFragmentShadingRatePropertiesKHR vrsProperties{};
VkPhysicalDeviceMultiviewProperties multiviewProperties{};
VkPhysicalDeviceSubgroupProperties subgroupProperties{};
VkPhysicalDeviceSubgroupSizeControlProperties subgroupSizeControlProperties = {};
VkPhysicalDeviceProperties2 physicalDeviceProperties{};
void *nextptr = nullptr;

Expand All @@ -880,6 +885,15 @@ Error VulkanContext::_check_capabilities() {
subgroupProperties.pNext = nextptr;

nextptr = &subgroupProperties;

subgroup_capabilities.size_control_is_supported = is_device_extension_enabled(VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME);

if (subgroup_capabilities.size_control_is_supported) {
subgroupSizeControlProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES;
subgroupSizeControlProperties.pNext = nextptr;

nextptr = &subgroupSizeControlProperties;
}
}

if (multiview_capabilities.is_supported) {
Expand All @@ -902,13 +916,20 @@ Error VulkanContext::_check_capabilities() {
device_properties_func(gpu, &physicalDeviceProperties);

subgroup_capabilities.size = subgroupProperties.subgroupSize;
subgroup_capabilities.min_size = subgroupProperties.subgroupSize;
subgroup_capabilities.max_size = subgroupProperties.subgroupSize;
subgroup_capabilities.supportedStages = subgroupProperties.supportedStages;
subgroup_capabilities.supportedOperations = subgroupProperties.supportedOperations;
// Note: quadOperationsInAllStages will be true if:
// - supportedStages has VK_SHADER_STAGE_ALL_GRAPHICS + VK_SHADER_STAGE_COMPUTE_BIT.
// - supportedOperations has VK_SUBGROUP_FEATURE_QUAD_BIT.
subgroup_capabilities.quadOperationsInAllStages = subgroupProperties.quadOperationsInAllStages;

if (subgroup_capabilities.size_control_is_supported && (subgroupSizeControlProperties.requiredSubgroupSizeStages & VK_SHADER_STAGE_COMPUTE_BIT)) {
subgroup_capabilities.min_size = subgroupSizeControlProperties.minSubgroupSize;
subgroup_capabilities.max_size = subgroupSizeControlProperties.maxSubgroupSize;
}

if (vrs_capabilities.pipeline_vrs_supported || vrs_capabilities.primitive_vrs_supported || vrs_capabilities.attachment_vrs_supported) {
print_verbose("- Vulkan Variable Rate Shading supported:");
if (vrs_capabilities.pipeline_vrs_supported) {
Expand Down Expand Up @@ -948,6 +969,8 @@ Error VulkanContext::_check_capabilities() {

print_verbose("- Vulkan subgroup:");
print_verbose(" size: " + itos(subgroup_capabilities.size));
print_verbose(" min size: " + itos(subgroup_capabilities.min_size));
print_verbose(" max size: " + itos(subgroup_capabilities.max_size));
print_verbose(" stages: " + subgroup_capabilities.supported_stages_desc());
print_verbose(" supported ops: " + subgroup_capabilities.supported_operations_desc());
if (subgroup_capabilities.quadOperationsInAllStages) {
Expand Down
3 changes: 3 additions & 0 deletions drivers/vulkan/vulkan_context.h
Original file line number Diff line number Diff line change
Expand Up @@ -52,9 +52,12 @@ class VulkanContext {
public:
struct SubgroupCapabilities {
uint32_t size;
uint32_t min_size;
uint32_t max_size;
VkShaderStageFlags supportedStages;
VkSubgroupFeatureFlags supportedOperations;
VkBool32 quadOperationsInAllStages;
bool size_control_is_supported;

uint32_t supported_stages_flags_rd() const;
String supported_stages_desc() const;
Expand Down
6 changes: 5 additions & 1 deletion editor/plugins/node_3d_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3476,7 +3476,8 @@ void Node3DEditorViewport::_menu_option(int p_option) {
case VIEW_DISPLAY_DEBUG_CLUSTER_DECALS:
case VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES:
case VIEW_DISPLAY_DEBUG_OCCLUDERS:
case VIEW_DISPLAY_MOTION_VECTORS: {
case VIEW_DISPLAY_MOTION_VECTORS:
case VIEW_DISPLAY_INTERNAL_BUFFER: {
static const int display_options[] = {
VIEW_DISPLAY_NORMAL,
VIEW_DISPLAY_WIREFRAME,
Expand Down Expand Up @@ -3504,6 +3505,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES,
VIEW_DISPLAY_DEBUG_OCCLUDERS,
VIEW_DISPLAY_MOTION_VECTORS,
VIEW_DISPLAY_INTERNAL_BUFFER,
VIEW_MAX
};
static const Viewport::DebugDraw debug_draw_modes[] = {
Expand Down Expand Up @@ -3533,6 +3535,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
Viewport::DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
Viewport::DEBUG_DRAW_OCCLUDERS,
Viewport::DEBUG_DRAW_MOTION_VECTORS,
Viewport::DEBUG_DRAW_INTERNAL_BUFFER,
};

for (int idx = 0; display_options[idx] != VIEW_MAX; idx++) {
Expand Down Expand Up @@ -5116,6 +5119,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
display_submenu->add_radio_check_item(TTR("ReflectionProbe Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES);
display_submenu->add_radio_check_item(TTR("Occlusion Culling Buffer"), VIEW_DISPLAY_DEBUG_OCCLUDERS);
display_submenu->add_radio_check_item(TTR("Motion Vectors"), VIEW_DISPLAY_MOTION_VECTORS);
display_submenu->add_radio_check_item(TTR("Internal Buffer"), VIEW_DISPLAY_INTERNAL_BUFFER);

display_submenu->set_name("display_advanced");
view_menu->get_popup()->add_submenu_item(TTR("Display Advanced..."), "display_advanced", VIEW_DISPLAY_ADVANCED);
Expand Down
1 change: 1 addition & 0 deletions editor/plugins/node_3d_editor_plugin.h
Original file line number Diff line number Diff line change
Expand Up @@ -155,6 +155,7 @@ class Node3DEditorViewport : public Control {
VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES,
VIEW_DISPLAY_DEBUG_OCCLUDERS,
VIEW_DISPLAY_MOTION_VECTORS,
VIEW_DISPLAY_INTERNAL_BUFFER,
VIEW_DISPLAY_MAX,
// > Keep in sync with menu.

Expand Down
4 changes: 3 additions & 1 deletion scene/main/viewport.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4502,7 +4502,7 @@ void Viewport::_bind_methods() {

#ifndef _3D_DISABLED
ADD_GROUP("Scaling 3D", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scaling_3d_mode", PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR 1.0 (Fast)"), "set_scaling_3d_mode", "get_scaling_3d_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scaling_3d_mode", PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR 1.0 (Fast),FSR 2.2 (Slow)"), "set_scaling_3d_mode", "get_scaling_3d_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "scaling_3d_scale", PROPERTY_HINT_RANGE, "0.25,2.0,0.01"), "set_scaling_3d_scale", "get_scaling_3d_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_mipmap_bias", PROPERTY_HINT_RANGE, "-2,2,0.001"), "set_texture_mipmap_bias", "get_texture_mipmap_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fsr_sharpness", PROPERTY_HINT_RANGE, "0,2,0.1"), "set_fsr_sharpness", "get_fsr_sharpness");
Expand Down Expand Up @@ -4553,6 +4553,7 @@ void Viewport::_bind_methods() {

BIND_ENUM_CONSTANT(SCALING_3D_MODE_BILINEAR);
BIND_ENUM_CONSTANT(SCALING_3D_MODE_FSR);
BIND_ENUM_CONSTANT(SCALING_3D_MODE_FSR2);
BIND_ENUM_CONSTANT(SCALING_3D_MODE_MAX);

BIND_ENUM_CONSTANT(MSAA_DISABLED);
Expand Down Expand Up @@ -4600,6 +4601,7 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_REFLECTION_PROBES);
BIND_ENUM_CONSTANT(DEBUG_DRAW_OCCLUDERS)
BIND_ENUM_CONSTANT(DEBUG_DRAW_MOTION_VECTORS)
BIND_ENUM_CONSTANT(DEBUG_DRAW_INTERNAL_BUFFER);

BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
Expand Down
2 changes: 2 additions & 0 deletions scene/main/viewport.h
Original file line number Diff line number Diff line change
Expand Up @@ -98,6 +98,7 @@ class Viewport : public Node {
enum Scaling3DMode {
SCALING_3D_MODE_BILINEAR,
SCALING_3D_MODE_FSR,
SCALING_3D_MODE_FSR2,
SCALING_3D_MODE_MAX
};

Expand Down Expand Up @@ -167,6 +168,7 @@ class Viewport : public Node {
DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
DEBUG_DRAW_OCCLUDERS,
DEBUG_DRAW_MOTION_VECTORS,
DEBUG_DRAW_INTERNAL_BUFFER,
};

enum DefaultCanvasItemTextureFilter {
Expand Down
31 changes: 30 additions & 1 deletion servers/rendering/renderer_rd/effects/SCsub
Original file line number Diff line number Diff line change
Expand Up @@ -2,4 +2,33 @@

Import("env")

env.add_source_files(env.servers_sources, "*.cpp")
env_effects = env.Clone()

# Thirdparty source files

thirdparty_obj = []

thirdparty_dir = "#thirdparty/amd-fsr2/"
thirdparty_sources = ["ffx_assert.cpp", "ffx_fsr2.cpp"]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

env_effects.Prepend(CPPPATH=[thirdparty_dir])

# This flag doesn't actually control anything GCC specific in FSR2. It determines
# if symbols should be exported, which is not required for Godot.
env_effects.Append(CPPDEFINES=["FFX_GCC"])

env_thirdparty = env_effects.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.servers_sources += thirdparty_obj

# Godot source files

module_obj = []

env_effects.add_source_files(module_obj, "*.cpp")
env.servers_sources += module_obj

# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)
4 changes: 2 additions & 2 deletions servers/rendering/renderer_rd/effects/copy_effects.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -281,8 +281,8 @@ CopyEffects::CopyEffects(bool p_prefer_raster_effects) {
ba.enable_blend = true;
ba.src_color_blend_factor = RD::BLEND_FACTOR_ONE;
ba.dst_color_blend_factor = RD::BLEND_FACTOR_ONE;
ba.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
ba.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
ba.src_alpha_blend_factor = RD::BLEND_FACTOR_ZERO;
ba.dst_alpha_blend_factor = RD::BLEND_FACTOR_ZERO;
ba.color_blend_op = RD::BLEND_OP_ADD;
ba.alpha_blend_op = RD::BLEND_OP_ADD;

Expand Down
23 changes: 18 additions & 5 deletions servers/rendering/renderer_rd/effects/debug_effects.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -340,25 +340,38 @@ void DebugEffects::draw_shadow_frustum(RID p_light, const Projection &p_cam_proj
}
}

void DebugEffects::draw_motion_vectors(RID p_velocity, RID p_dest_fb, Size2i p_velocity_size) {
void DebugEffects::draw_motion_vectors(RID p_velocity, RID p_depth, RID p_dest_fb, const Projection &p_current_projection, const Transform3D &p_current_transform, const Projection &p_previous_projection, const Transform3D &p_previous_transform, Size2i p_resolution) {
MaterialStorage *material_storage = MaterialStorage::get_singleton();
ERR_FAIL_NULL(material_storage);

UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
ERR_FAIL_NULL(uniform_set_cache);

RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
RD::Uniform u_source_velocity(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_velocity }));
RD::Uniform u_source_depth(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 1, Vector<RID>({ default_sampler, p_depth }));

RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, motion_vectors.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_fb), false, RD::get_singleton()->draw_list_get_current_pass()));

motion_vectors.push_constant.velocity_resolution[0] = p_velocity_size.width;
motion_vectors.push_constant.velocity_resolution[1] = p_velocity_size.height;
Projection reprojection = p_previous_projection.flipped_y() * p_previous_transform.affine_inverse() * p_current_transform * p_current_projection.flipped_y().inverse();
RendererRD::MaterialStorage::store_camera(reprojection, motion_vectors.push_constant.reprojection_matrix);

motion_vectors.push_constant.resolution[0] = p_resolution.width;
motion_vectors.push_constant.resolution[1] = p_resolution.height;
motion_vectors.push_constant.force_derive_from_depth = false;

RID shader = motion_vectors.shader.version_get_shader(motion_vectors.shader_version, 0);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_velocity), 0);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_velocity, u_source_depth), 0);
RD::get_singleton()->draw_list_set_push_constant(draw_list, &motion_vectors.push_constant, sizeof(MotionVectorsPushConstant));
RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u);

#ifdef DRAW_DERIVATION_FROM_DEPTH_ON_TOP
motion_vectors.push_constant.force_derive_from_depth = true;

RD::get_singleton()->draw_list_set_push_constant(draw_list, &motion_vectors.push_constant, sizeof(MotionVectorsPushConstant));
RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u);
#endif

RD::get_singleton()->draw_list_end();
}
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