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Refactor editor paths validation in EditorPaths and EditorSettings
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- EditorSettings: Ensure that `create()` makes a valid singleton.
  Fixes #49179, fixes #49450.
- EditorPaths: Cleanup code, properly set `paths_valid`.
- EditorPaths: Move more paths validation (check, mkdir) from
  EditorSettings for a better separation of concerns.
- EditorPaths: Move EditorFileSystem creation of `.godot/imported`
  next to other paths.
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akien-mga committed Jun 14, 2021
1 parent 16027e7 commit 1074017
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Showing 8 changed files with 134 additions and 156 deletions.
19 changes: 1 addition & 18 deletions editor/editor_file_system.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1934,19 +1934,6 @@ void EditorFileSystem::_reimport_thread(uint32_t p_index, ImportThreadData *p_im
}

void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
{
// Ensure that ProjectSettings::IMPORTED_FILES_PATH exists.
DirAccess *da = DirAccess::open("res://");
if (da->change_dir(ProjectSettings::IMPORTED_FILES_PATH) != OK) {
Error err = da->make_dir_recursive(ProjectSettings::IMPORTED_FILES_PATH);
if (err || da->change_dir(ProjectSettings::IMPORTED_FILES_PATH) != OK) {
memdelete(da);
ERR_FAIL_MSG("Failed to create '" + ProjectSettings::IMPORTED_FILES_PATH + "' folder.");
}
}
memdelete(da);
}

importing = true;
EditorProgress pr("reimport", TTR("(Re)Importing Assets"), p_files.size());

Expand Down Expand Up @@ -2177,13 +2164,9 @@ EditorFileSystem::EditorFileSystem() {
scanning_changes = false;
scanning_changes_done = false;

DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (da->change_dir(ProjectSettings::IMPORTED_FILES_PATH) != OK) {
da->make_dir(ProjectSettings::IMPORTED_FILES_PATH);
}
// This should probably also work on Unix and use the string it returns for FAT32 or exFAT
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
using_fat32_or_exfat = (da->get_filesystem_type() == "FAT32" || da->get_filesystem_type() == "exFAT");
memdelete(da);

scan_total = 0;
update_script_classes_queued.clear();
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4 changes: 0 additions & 4 deletions editor/editor_node.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3728,10 +3728,6 @@ bool EditorNode::is_scene_in_use(const String &p_path) {
return false;
}

void EditorNode::register_editor_paths(bool p_for_project_manager) {
EditorPaths::create(p_for_project_manager);
}

void EditorNode::register_editor_types() {
ResourceLoader::set_timestamp_on_load(true);
ResourceSaver::set_timestamp_on_save(true);
Expand Down
1 change: 0 additions & 1 deletion editor/editor_node.h
Original file line number Diff line number Diff line change
Expand Up @@ -798,7 +798,6 @@ class EditorNode : public Node {

Error export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only);

static void register_editor_paths(bool p_for_project_manager);
static void register_editor_types();
static void unregister_editor_types();

Expand Down
104 changes: 83 additions & 21 deletions editor/editor_paths.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -29,8 +29,12 @@
/*************************************************************************/

#include "editor_paths.h"

#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/os/os.h"
#include "main/main.h" // For `is_project_manager`.

EditorPaths *EditorPaths::singleton = nullptr;

Expand All @@ -41,23 +45,32 @@ bool EditorPaths::are_paths_valid() const {
String EditorPaths::get_data_dir() const {
return data_dir;
}

String EditorPaths::get_config_dir() const {
return config_dir;
}

String EditorPaths::get_cache_dir() const {
return cache_dir;
}

String EditorPaths::get_project_data_dir() const {
return project_data_dir;
}

bool EditorPaths::is_self_contained() const {
return self_contained;
}

String EditorPaths::get_self_contained_file() const {
return self_contained_file;
}

void EditorPaths::create(bool p_for_project_manager) {
void EditorPaths::create() {
ERR_FAIL_COND(singleton != nullptr);
memnew(EditorPaths(p_for_project_manager));
memnew(EditorPaths());
}

void EditorPaths::free() {
ERR_FAIL_COND(singleton == nullptr);
memdelete(singleton);
Expand All @@ -71,9 +84,10 @@ void EditorPaths::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_self_contained_file"), &EditorPaths::get_self_contained_file);
}

EditorPaths::EditorPaths(bool p_for_project_mamanger) {
EditorPaths::EditorPaths() {
singleton = this;

// Self-contained mode if a `._sc_` or `_sc_` file is present in executable dir.
String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
{
DirAccessRef d = DirAccess::create_for_path(exe_path);
Expand All @@ -100,13 +114,13 @@ EditorPaths::EditorPaths(bool p_for_project_mamanger) {
cache_path = exe_path;
cache_dir = data_dir.plus_file("cache");
} else {
// Typically XDG_DATA_HOME or %APPDATA%
// Typically XDG_DATA_HOME or %APPDATA%.
data_path = OS::get_singleton()->get_data_path();
data_dir = data_path.plus_file(OS::get_singleton()->get_godot_dir_name());
// Can be different from data_path e.g. on Linux or macOS
// Can be different from data_path e.g. on Linux or macOS.
config_path = OS::get_singleton()->get_config_path();
config_dir = config_path.plus_file(OS::get_singleton()->get_godot_dir_name());
// Can be different from above paths, otherwise a subfolder of data_dir
// Can be different from above paths, otherwise a subfolder of data_dir.
cache_path = OS::get_singleton()->get_cache_path();
if (cache_path == data_path) {
cache_dir = data_dir.plus_file("cache");
Expand All @@ -116,37 +130,85 @@ EditorPaths::EditorPaths(bool p_for_project_mamanger) {
}

paths_valid = (data_path != "" && config_path != "" && cache_path != "");
ERR_FAIL_COND_MSG(!paths_valid, "Editor data, config, or cache paths are invalid.");

// Validate or create each dir and its relevant subdirectories.

if (paths_valid) {
DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);

// Data dir.
{
if (dir->change_dir(data_dir) != OK) {
dir->make_dir_recursive(data_dir);
if (dir->change_dir(data_dir) != OK) {
ERR_PRINT("Cannot create data directory!");
ERR_PRINT("Could not create editor data directory: " + data_dir);
paths_valid = false;
}
}

// Validate/create cache dir
if (!dir->dir_exists("templates")) {
dir->make_dir("templates");
}
}

if (dir->change_dir(EditorPaths::get_singleton()->get_cache_dir()) != OK) {
// Config dir.
{
if (dir->change_dir(config_dir) != OK) {
dir->make_dir_recursive(config_dir);
if (dir->change_dir(config_dir) != OK) {
ERR_PRINT("Could not create editor config directory: " + config_dir);
paths_valid = false;
}
}

if (!dir->dir_exists("text_editor_themes")) {
dir->make_dir("text_editor_themes");
}
if (!dir->dir_exists("script_templates")) {
dir->make_dir("script_templates");
}
if (!dir->dir_exists("feature_profiles")) {
dir->make_dir("feature_profiles");
}
}

// Cache dir.
{
if (dir->change_dir(cache_dir) != OK) {
dir->make_dir_recursive(cache_dir);
if (dir->change_dir(cache_dir) != OK) {
ERR_PRINT("Cannot create cache directory!");
ERR_PRINT("Could not create editor cache directory: " + cache_dir);
paths_valid = false;
}
}
}

if (p_for_project_mamanger) {
Engine::get_singleton()->set_shader_cache_path(get_data_dir());
} else {
DirAccessRef dir2 = DirAccess::open("res://");
if (dir2->change_dir(".godot") != OK) { //ensure the .godot subdir exists
if (dir2->make_dir(".godot") != OK) {
ERR_PRINT("Cannot create res://.godot directory!");
}
// Validate or create project-specific editor data dir (`res://.godot`),
// including shader cache subdir.

if (Main::is_project_manager()) {
// Nothing to create, use shared editor data dir for shader cache.
Engine::get_singleton()->set_shader_cache_path(data_dir);
} else {
DirAccessRef dir_res = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (dir_res->change_dir(project_data_dir) != OK) {
dir_res->make_dir_recursive(project_data_dir);
if (dir_res->change_dir(project_data_dir) != OK) {
ERR_PRINT("Could not create project data directory (" + project_data_dir + ") in: " + dir_res->get_current_dir());
paths_valid = false;
}
}
Engine::get_singleton()->set_shader_cache_path(project_data_dir);

Engine::get_singleton()->set_shader_cache_path("res://.godot");
// Editor metadata dir.
if (!dir_res->dir_exists("editor")) {
dir_res->make_dir("editor");
}
// Imported assets dir.
if (!dir_res->dir_exists(ProjectSettings::IMPORTED_FILES_PATH)) {
dir_res->make_dir(ProjectSettings::IMPORTED_FILES_PATH);
}
}

print_line("paths valid: " + itos((int)paths_valid));
}
28 changes: 16 additions & 12 deletions editor/editor_paths.h
Original file line number Diff line number Diff line change
Expand Up @@ -28,20 +28,22 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/

#ifndef EDITORPATHS_H
#define EDITORPATHS_H
#ifndef EDITOR_PATHS_H
#define EDITOR_PATHS_H

#include "core/config/engine.h"
#include "core/object/class_db.h"
#include "core/string/ustring.h"

class EditorPaths : public Object {
GDCLASS(EditorPaths, Object)

bool paths_valid = false;
String data_dir; //editor data dir
String config_dir; //editor config dir
String cache_dir; //editor cache dir
bool self_contained = false; //true if running self contained
String self_contained_file; //self contained file with configuration
bool paths_valid = false; // If any of the paths can't be created, this is false.
String data_dir; // Editor data (templates, shader cache, etc.).
String config_dir; // Editor config (settings, profiles, themes, etc.).
String cache_dir; // Editor cache (thumbnails, tmp generated files).
String project_data_dir = "res://.godot"; // Project-specific data (metadata, shader cache, etc.).
bool self_contained = false; // Self-contained means everything goes to `editor_data` dir.
String self_contained_file; // Self-contained file with configuration.

static EditorPaths *singleton;

Expand All @@ -54,17 +56,19 @@ class EditorPaths : public Object {
String get_data_dir() const;
String get_config_dir() const;
String get_cache_dir() const;
String get_project_data_dir() const;

bool is_self_contained() const;
String get_self_contained_file() const;

static EditorPaths *get_singleton() {
return singleton;
}

static void create(bool p_for_project_manager);
static void create();
static void free();

EditorPaths(bool p_for_project_mamanger = false);
EditorPaths();
};

#endif // EDITORPATHS_H
#endif // EDITOR_PATHS_H
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