Skip to content

Commit

Permalink
Merge pull request #91129 from timothyqiu/gdscripty
Browse files Browse the repository at this point in the history
Fix syntax error in `camera_attributes_set_exposure` documentation
  • Loading branch information
akien-mga committed Apr 25, 2024
2 parents ab2daa2 + 84d0134 commit 04d708d
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions doc/classes/RenderingServer.xml
Original file line number Diff line number Diff line change
Expand Up @@ -92,13 +92,13 @@
Sets the exposure values that will be used by the renderers. The normalization amount is used to bake a given Exposure Value (EV) into rendering calculations to reduce the dynamic range of the scene.
The normalization factor can be calculated from exposure value (EV100) as follows:
[codeblock]
func get_exposure_normalization(float ev100):
return 1.0 / (pow(2.0, ev100) * 1.2)
func get_exposure_normalization(ev100: float):
return 1.0 / (pow(2.0, ev100) * 1.2)
[/codeblock]
The exposure value can be calculated from aperture (in f-stops), shutter speed (in seconds), and sensitivity (in ISO) as follows:
[codeblock]
func get_exposure(float aperture, float shutter_speed, float sensitivity):
return log2((aperture * aperture) / shutterSpeed * (100.0 / sensitivity))
func get_exposure(aperture: float, shutter_speed: float, sensitivity: float):
return log((aperture * aperture) / shutter_speed * (100.0 / sensitivity)) / log(2)
[/codeblock]
</description>
</method>
Expand Down

0 comments on commit 04d708d

Please sign in to comment.