Added the ability to specify platform-specific editorPath #905
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godotTools.editorPath.(windows|macos|linux)-(x86_64|arm64).godot(3|4)BUGFIX: expand ${env:X} into the string. Previous code replaced the whole string if it contained an env tag and only matched the first one.
Per some discussion on #502 I realized this is the only thing stopping folks from using workspace config (committed to source control) for configuring prebuilt binaries in their projects given the paths are already treated as workspace relative (if they're not absolute).