Description
Describe the project you are working on
a game with
- pre-game menus
- a pause menu
Describe the problem or limitation you are having in your project
i want the status bar and navigation bar to hide during gameplay so they don't distract me
but i want to see the system bars during the menus so i can quickly check battery status and switch apps
— user story
the first part is done because the system bars are hidden by default.
but i can't do the second part because i found no way to toggle system bars in GDScript
Describe the feature / enhancement and how it helps to overcome the problem or limitation
adding GDScript methods to
- show system bars
- hide system bars
would make it possible to solve the user story.
making separate methods to
- toggle status bar
- toggle navigation bar
would be even better because then games could also
- show navigation bar and status bar if the screen is tall enough
- show navigation bar but hide status bar if the screen is not so tall (a lot of Samsung apps do this in Landscape mode)
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
the GDScript methods would be:
OS.set_status_bar_visible( bool value )
OS.set_navigation_bar_visible( bool value )
to improve readability of the system bars, we could also set their background color (but that's out-of-scope for this proposal, and as a workaround we could always place ColorRects behind the system bars):
OS.set_status_bar_color( Color background_color )
OS.set_navigaton_bar_color( Color background_color )
If this enhancement will not be used often, can it be worked around with a few lines of script?
i believe not:
i asked 1 time each across 2 Godot forums and no-one could answer
(no longer official forum, official forum)
Is there a reason why this should be core and not an add-on in the asset library?
this will benefit all paid games (and many free games) because they all have pre-game menus and a pause menu