Description
Describe the project you are working on
A custom build godot engine.
Describe the problem or limitation you are having in your project
I can do some postprocess and add a description fils in the packed file, because of the EditorExportPlugin
has not a way to add file after exporting all files.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
If it is impolemented, I can collect every exported file in _export_file()
, then do some postprocess to dump a description file and add it into the packed file after exporting files finished.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
- Add a virtual method
_export_files_end()
forEditorExportPlugin
. - Let it be called after the step of exporting files finished in
EditorExportPlatform::export_project_files()
. - Then add extra files like the step of exporting files( besides add as a remap file).
Here is my implemention 73276.
If this enhancement will not be used often, can it be worked around with a few lines of script?
The export workflow is in the core code, we can't change it in script.
Is there a reason why this should be core and not an add-on in the asset library?
The same as above.