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Description
Describe the project you are working on
Gridmap based First-person game.
Describe the problem or limitation you are having in your project
Using planes are too thin to provide side coverage and spheres are weirdly shaped for 90-degree angle games made out of mostly cubic shapes.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Allowing the use of a OccluderShapeCube would have all of the depth benefits of OccluderShapeSphere compared to the 2D OccluderShapePolygon but would fit the geometry of gridmap-based games using cube-shaped meshes primarily for design.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
It would be added to the occluder node as a shape option.
If this enhancement will not be used often, can it be worked around with a few lines of script?
No because it needs to be part of the occluder node.
Is there a reason why this should be core and not an add-on in the asset library?
It needs to be part of the occluder node.
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