Closed
Description
Describe the project you are working on
Works for every project type.
Describe the problem or limitation you are having in your project
In Godot 3.x, there was OS.center_window(). Godot 4.0 does not have any equivalent function as far as I can find, but obviously still has the ability to center the window as when the project is run initially it is centered.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
This restores the functionality already found in Godot 3.x.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Running this function will place the window in the center of the screen.
If this enhancement will not be used often, can it be worked around with a few lines of script?
It can be, but the function already existed in Godot 3.x.
Is there a reason why this should be core and not an add-on in the asset library?
Functionality existed in Godot 3.x.