Closed
Description
Describe the project you are working on
Multipass rendering
Describe the problem or limitation you are having in your project
The values are clipped by limited [0,255] pixel range of ViewportTexture
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Allow the user to select the internal format to be used by the viewport, afaik from reading the code ImageTexture is the only one that even takes format into account, but all I really want is for godot to create the texture with GL_FLOAT as the internal format.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Have a list of formats on a viewport object in the editor.
If this enhancement will not be used often, can it be worked around with a few lines of script?
It cannot
Is there a reason why this should be core and not an add-on in the asset library?
Becuase "It cannot"