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Add support for importing and exporting .blend
files
#3529
Comments
.blend
files
Is exporting |
The goal of Blender import and export is to reduce the number of steps in the workflow. Here's the reverse.
|
I think opening and saving |
Being able to directly import a blend file and iteratively making Godot more compatible with Blender, would very likely be a massive advantage, compared to other game engines. What I am looking for in particular, is a way to manipulate the geometry node inputs of a Blender model, from within Godot, to be able to use them for animations. There is already an Unreal Engine Addon available, called AlterMesh, which provides such a feature. Gamefromscratch also talked about it. EDIT: Today askNK also reviewed AlterMesh. Check it out to see the communities response. Unsurprisingly, it is received very positive. |
This (awesome repo) is about modeling in editor, not about Blender import |
@Zireael07 Currently this discussion is more about .Blend import as GLTF.
It is here I see opportunity to improve the scope of .Blend import beyond current scope of GLTF and HOW project like ply may eventually evolve to contribute to that needed feature. |
It would be awesome to be able to import materials directly from .blend file bypassing GLTF format, because currently GLTF doesn't support some things (e.g. subsurface scatter or clearcoat). |
I don't think this will ever be feasible, as |
As someone who is writing a .blend importer for Godot Engine via blender executable. I also second that we will not be using ASSIMP for blender import. |
Describe the project you are working on
3d multiplayer game.
Describe the problem or limitation you are having in your project
Currently it takes 3-5 steps to go from Blender to Godot.
The reverse of gltf exporting is true too.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
This feature lets you drag or place
.blend
files in the project folder and it will import the files.An editor setting sets the location of the blender binary. A empty setting means the feature is disabled.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Symmetrical steps for saving as blend.
If this enhancement will not be used often, can it be worked around with a few lines of script?
Was an addon until Reduz asked for me to port it.
Is there a reason why this should be core and not an add-on in the asset library?
Reduz thought blend i/o should be core instead of an addon.
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