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More crispy GUI #337

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BryanEnid opened this issue Dec 26, 2019 · 2 comments
Closed

More crispy GUI #337

BryanEnid opened this issue Dec 26, 2019 · 2 comments
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@BryanEnid
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BryanEnid commented Dec 26, 2019

Describe the project you are working on:
Nothing.

Describe the problem or limitation you are having in your project:
I'm working on a Mac and the GODOT UI looks very bad.

Describe how this feature / enhancement will help you overcome this problem or limitation:
It will look better.

Show a mock up screenshots/video or a flow diagram explaining how your proposal will work:
no.

Describe implementation detail for your proposal (in code), if possible:
No code... it's just an aesthetic proposal. I'm just asking for a more crispy UI.

If this enhancement will not be used often, can it be worked around with a few lines of script?:
I'm pretty sure everyone will love a more pixel perfect UI. It actually looks bad and blurry.

Is there a reason why this should be core and not an add-on in the asset library?:
100% this has to be in the core.

@clayjohn
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You need to provide more substance for your proposal to be considered. Keep in mind you need to answer all the questions, they are there for a reason. Answering "no" is unhelpful.

Consider adding specific changes that could be made and examples of what a better UI would look like. Ideally you could provide a mock-up of what an ideal UI design would be.

Im closing this issue until you provide more.

@Calinou
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Calinou commented Jan 17, 2020

For future reference, the default font hinting setting was changed to best match the OS in godotengine/godot#31375. You can change this in Editor > Editor Settings.

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