Description
Describe the project you are working on
Attempting to use a ScrollContainer, to show it's limitations, in my opinion. As I said I would do in (#2119)
Describe the problem or limitation you are having in your project
The pop-in of the scrollbar, which rescales/moves content inside the scrollbar can be quite jarring. (This mostly happens whenever a scrollbar is used on a piece of UI that can be resized). I want to reserve a place for the scrollbar, so it doesn't need to adjust the content whenever it spawns. If the scrollbar isn't currently necessary, it will leave a blank space.
The issue: Whenever the scrollbar pops in, the content is moved/rescaled. I show this in editor, because I was too lazy to make the panelcontainer resizable in-game, but it works the same.
Essentially, allow me to give the Scrollbar
inside a ScrollContainer
a rect_min_size
.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
An additional setting for ScrollContainers, which allows the space required for the scrollbar to be shown is always claimed for the scrollbar.
This can either be a manual x,y
input, or a boolean which automatically takes the minimum size that the scrollbar can be, and claims that.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Doing this with a custom built Scrollbar/ScrollContainer is very easy, as you can just set a rect_min_size
and make the scrollbar invisible.
The scrollbar on the right doesn't move the content of the "ScrollContainer". It is assigned its own space, which isn't taken by the content when the scrollbar becomes invisible
If this enhancement will not be used often, can it be worked around with a few lines of script?
Not that I know of.
Is there a reason why this should be core and not an add-on in the asset library?
Core: Addition to functionality of ScrollContainers