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Description
Describe the project you are working on
2d platformer
Describe the problem or limitation you are having in your project
Profiler limitations
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Using the profiler I'm finding features I wish was there as they're slowing things down or simply missing from what I'd hope most people would like in the profiler.
- Provide ability to profile more than 10 seconds as it seems to wrap just the last 10 seconds
- Provide a zoom so you can more easily go to the exact frames you want as sometimes with the screen constraints it's quite small
- Automatic profiling to filter or highlight sections that consume large amounts of frame time making it easier to find 'self' problems
- A lot of the time the fault is not in own code, e.g. I get 900% 'physics' for the first half second of loading a scene, it would be nice to have a breakdown of what is happening inside the system entries, e.g. what is actually taking up 900% physics other than simply showing the ':O' emoji ;-)
As example below, it's hard to go to the exact lag spike visually, there is nothing to tell me what the system is doing with 616% physics time and I'm limited to 10 seconds of view time.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
As above, updated profiler abilities
Is there a reason why this should be core and not an add-on in the asset library?
debugging lag is hard, the profiler is the only tool and is lacking.