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Profiler update suggestions #2045

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@chucklepie

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@chucklepie

Describe the project you are working on

2d platformer

Describe the problem or limitation you are having in your project

Profiler limitations

Describe the feature / enhancement and how it helps to overcome the problem or limitation

Using the profiler I'm finding features I wish was there as they're slowing things down or simply missing from what I'd hope most people would like in the profiler.

  1. Provide ability to profile more than 10 seconds as it seems to wrap just the last 10 seconds
  2. Provide a zoom so you can more easily go to the exact frames you want as sometimes with the screen constraints it's quite small
  3. Automatic profiling to filter or highlight sections that consume large amounts of frame time making it easier to find 'self' problems
  4. A lot of the time the fault is not in own code, e.g. I get 900% 'physics' for the first half second of loading a scene, it would be nice to have a breakdown of what is happening inside the system entries, e.g. what is actually taking up 900% physics other than simply showing the ':O' emoji ;-)

As example below, it's hard to go to the exact lag spike visually, there is nothing to tell me what the system is doing with 616% physics time and I'm limited to 10 seconds of view time.

image

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

As above, updated profiler abilities

Is there a reason why this should be core and not an add-on in the asset library?

debugging lag is hard, the profiler is the only tool and is lacking.

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