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[Godot 4 Beta 17] GDExtension plugin crashes editor on startup #160

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@ilovespicynoodles

Description

@ilovespicynoodles

Godot version

v4.0.beta17.official.c40020513

System information

Kernel: x86_64 Linux 6.1.8-zen1-1-zen

Issue description

Loading my project will instantly crash it with the following error:

================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.0.beta17.official (c40020513ac8201a449b5ae2eeb58fef0ce0a2a4)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /usr/lib/libc.so.6(+0x389e0) [0x7fe00f2b49e0] (??:0)
[2] /usr/bin/godot4() [0x45ba731] (??:0)
[3] /usr/bin/godot4() [0x4542e5f] (??:0)
[4] void godot::ClassDB::_register_class<TBLoader, false>(bool) (??:0)
[5] godot::GDExtensionBinding::initialize_level(void*, GDExtensionInitializationLevel) (??:0)
[6] /usr/bin/godot4() [0x45291ab] (??:0)
[7] /usr/bin/godot4() [0xdf32a1] (??:0)
[8] /usr/lib/libc.so.6(+0x23290) [0x7fe00f29f290] (??:0)
[9] /usr/lib/libc.so.6(__libc_start_main+0x8a) [0x7fe00f29f34a] (??:0)
[10] /usr/bin/godot4() [0xe0908e] (??:0)
-- END OF BACKTRACE --
================================================================

Removing the plugins in the extension_list.cfg in my project folder let me load the project, but after enabling for example only the git plugin extension, it crashes again with:

================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.0.beta17.official (c40020513ac8201a449b5ae2eeb58fef0ce0a2a4)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /usr/lib/libc.so.6(+0x389e0) [0x7f2f746a79e0] (??:0)
[2] [0xb737000] (??:0)
-- END OF BACKTRACE --
================================================================

Steps to reproduce

Having any plugins/extensions in my project crashes it immediately on load.

Minimal reproduction project

N/A

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