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Document a low level workflow using Servers #4240

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crisestudio opened this issue Oct 9, 2020 · 4 comments
Closed

Document a low level workflow using Servers #4240

crisestudio opened this issue Oct 9, 2020 · 4 comments

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@crisestudio
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Your Godot version:
3.2.3

Issue description:
I want to use godot more like a framework, closer to libgdx, but I don't want to use a real framework because I would lose all the nice goodies that Godot has.
So, my issue is that I was told my idea is possible if I use low level servers in Godot.
But I've found this area is really poorly documented.

Maybe some basic small tutorial or game or project with example code could help with my issue.

@clayjohn
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Have you read the servers tutorial in the official docs?

https://docs.godotengine.org/en/stable/tutorials/optimization/using_servers.html

@crisestudio
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Have you read the servers tutorial in the official docs?

https://docs.godotengine.org/en/stable/tutorials/optimization/using_servers.html

My question was more in the sense of making a small 2D demo so people can study it.

@Calinou
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Calinou commented Oct 10, 2020

My question was more in the sense of making a small 2D demo so people can study it.

We're in the process of reworking the documentation to remove step-by-step tutorials with the exception of introductory 2D and 3D game tutorials (using the high-level node system). Therefore, a low-level demo would now be considered off-topic in the official Godot documentation.

That said, nothing prevents a third party from creating a tutorial to demonstrate low-level server usage in a full game. But first, read this FAQ item 🙂

@skyace65
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Closing this issue per what Calinou said above.

@skyace65 skyace65 closed this as not planned Won't fix, can't repro, duplicate, stale Dec 31, 2022
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