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The Ragdoll System tutorial is outdated because it refers to physical_bones_start_simulation() on presumably the armature, which is deprecated and also doesn't seem to work anymore. Instead, the same function needs to be called on the PhysicalBoneSimulator3D. Additionally, the screenshots seem to be outdated too because the generated node tree doesn't look like that in 4.3 anymore.
Hello. I am taking a class on Software Engineering and I was wondering if I could claim this issue for a project I am working on. I would need to install Godot so I can get some experience with the ragdoll system and with the engine in general. Plus if I wanna fix the screenshots too I'm gonna need Godot anyway. It just depends on whether or not you would want this done super soon or if this is something I can take some time with.
@Bossdell113 as far as I know, the Godot project doesn't explicitly assign contributors to issues, so I guess just feel free to file a PR. Unfortunately, I currently don't have the time to work on it.
For me personally, I figured out how it works, although in conjunction with the Godot physics engine it's rather fiddly, so I switched to Jolt.
Your Godot version:
4.3
Issue description:
The Ragdoll System tutorial is outdated because it refers to
physical_bones_start_simulation()
on presumably the armature, which is deprecated and also doesn't seem to work anymore. Instead, the same function needs to be called on thePhysicalBoneSimulator3D
. Additionally, the screenshots seem to be outdated too because the generated node tree doesn't look like that in 4.3 anymore.This issue may also be related to #4837
URL to the documentation page:
https://docs.godotengine.org/en/stable/tutorials/physics/ragdoll_system.html
https://github.com/godotengine/godot-docs/blob/4.3/tutorials/physics/ragdoll_system.rst
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