tutorials/scripting/c_sharp/c_sharp_basics #38
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The example |
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Very important. When converting from 3.x to 4.x, Newtonsoft would not work. It couldn't be found. I noticed that the old .mono folder was in the main project folder. I closed all editors and code IDEs, renamed .mono to .monoOLD and restarted it. had to reimport Newtonsoft in the Rider|NuGut manager and then it finally recognized it! |
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In order to see the DotNet tree to configure the editor in 4.4.1, you must turn on 'advanced settings' |
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I found using |
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I stopped using System.Text.Json because though it works on Windows, it
crashes on Android. Has this been fixed?
…On Wed, Jul 16, 2025, 2:38 AM Shyam Jayakannan ***@***.***> wrote:
I found using using System.Text.Json; to be a good replacement for
NewtonSoft
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I have had no problem exporting for Android
…On Wed, Jul 16, 2025, 12:30 PM Shyam Jayakannan ***@***.***> wrote:
how are you exporting to android in the first place? as far as i remember
it's still not supported for c# projects as of godot 4.4.
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I have the .net version.
…On Wed, Jul 16, 2025, 1:32 PM j ***@***.***> wrote:
I have had no problem exporting for Android
On Wed, Jul 16, 2025, 12:30 PM Shyam Jayakannan ***@***.***>
wrote:
> how are you exporting to android in the first place? as far as i remember
> it's still not supported for c# projects as of godot 4.4.
>
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One thing worth noting if you're having issues finding the 'Dotnet' option in the editor settings, make sure 'Advanced Options' is enabled, then the 'Dotnet' option should appear at the bottom of the left scroll menu. |
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I found it unclear whether the newest version of godot (4.5), requires .net or mono, the download page itself says mono, but the mono runtime is not the same as .net 9 which should be the consolidated cross platform version. This page itself talks about godot being based on .net 8. So does godot require mono, or use mono, or use .net 8? |
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tutorials/scripting/c_sharp/c_sharp_basics
Introduction: This page provides a brief introduction to C#, both what it is and how to use it in Godot. Afterwards, you may want to look at how to use specific features, read about the differences...
https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_basics.html
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