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In Script main.gd in this project, the constant for the Protocol Name is defined in line 04 thus: const PROTO_NAME = "ludus"
This is properly used in the code later down, but not in line 73. where instead the content of PROTO_NAME is typed out again. So, Line 73 should read: host.listen(DEF_PORT, PoolStringArray([PROTO_NAME]), true)
instead of host.listen(DEF_PORT, PoolStringArray(["ludus"]), true)
The reason why this matters is that when users presume the code to be fine they might just change the constant at the top (which I did) only to find that if you rename it the connections no longer work for apparently no reason.
That is all.
The text was updated successfully, but these errors were encountered:
Which demo project is affected:
WebSocket Multiplayer Demo
https://godotengine.org/asset-library/asset/540
OS/device including version:
Irrelevant - it's an easy fix
Issue description:
In Script main.gd in this project, the constant for the Protocol Name is defined in line 04 thus:
const PROTO_NAME = "ludus"
This is properly used in the code later down, but not in line 73. where instead the content of PROTO_NAME is typed out again. So, Line 73 should read:
host.listen(DEF_PORT, PoolStringArray([PROTO_NAME]), true)
instead of
host.listen(DEF_PORT, PoolStringArray(["ludus"]), true)
The reason why this matters is that when users presume the code to be fine they might just change the constant at the top (which I did) only to find that if you rename it the connections no longer work for apparently no reason.
That is all.
The text was updated successfully, but these errors were encountered: