Don't build universal binaries for macOS / iOS when dev_build=yes, to save on dev build time #1613
+2
−2
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This change just about halves my build time (godot-cpp as an example):
universal
x86_64
Unsurprisingly, it also halves my build size:
universal
x86_64
While I agree that macOS export default should be
universal
, in dev mode it would be better to default to single arch.