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gdextwiz
Note
This document may not reflect the latest version of gdextwiz
.
For the most accurate and up-to-date information, please run:
gdextwiz --help
The bootstrap.nim
file serves as the entry point for your GDExtension module.
It defines which classes should be registered with the engine.
Compiling this file produces the dynamic library that implements your GDExtension logic.
Generates a template for a new GDExtension project.
This command is mainly intended for beginners or quick prototyping.
If you're already familiar with GDExtension and the necessary compiler options, you may not need to use this command.
Searches upward from the current directory to find the nearest bootstrap.nim
and compiles it.
If a project.godot
file is found before bootstrap.nim
, this command automatically delegates to build-all
.
Searches upward from the current directory for a project.godot
file, then finds and builds all bootstrap.nim
files under that project root.
This is useful for projects with multiple extensions.
Searches upward for a project.godot
file and launches the Godot editor using:
godot --editor
Equivalent to:
gdextwiz build && godot
However, if the .godot/ directory is missing, it falls back to run-editor.
Equivalent to:
gdextwiz build && gdextwiz editor