The most sophisticated background location-tracking & geofencing module with battery-conscious motion-detection intelligence for iOS and Android.
The plugin's Philosophy of Operation is to use motion-detection APIs (using accelerometer, gyroscope and magnetometer) to detect when the device is moving and stationary.
-
When the device is detected to be moving, the plugin will automatically start recording a location according to the configured
distanceFilter
(meters). -
When the device is detected be stationary, the plugin will automatically turn off location-services to conserve energy.
Also available for React Native, NativeScript and pure native apps.
The Android plugin requires purchasing a license. However, it will work for DEBUG builds. It will not work with RELEASE builds without purchasing a license.
(2018) This plugin is supported full-time and field-tested daily since 2013.
$ cordova plugin add cordova-background-geolocation-lt
$ ionic cordova plugin add cordova-background-geolocation-lt
<plugin name="cordova-background-geolocation-lt" source="npm">
</plugin>
$ cordova plugin add https://github.com/transistorsoft/cordova-background-geolocation-lt.git
There are three simple steps to using BackgroundGeolocation
:
- Listen to events.
#ready
the plugin.#start
the plugin.
The plugin hosts its own Typescript API:
// You may import any optional interfaces
import BackgroundGeolocation, {
State,
Config,
Location,
LocationError,
Geofence,
HttpEvent,
MotionActivityEvent,
ProviderChangeEvent,
MotionChangeEvent,
GeofenceEvent,
GeofencesChangeEvent,
HeartbeatEvent,
ConnectivityChangeEvent
} from "cordova-background-geolocation-lt";
class HomeView {
.
.
.
// Like any Cordova plugin, you must wait for Platform.ready() before referencing the plugin.
configureBackgroundGeolocation() {
// 1. Listen to events.
BackgroundGeolocation.onLocation(location => {
console.log('[location] - ', location);
});
BackgroundGeolocation.onMotionChange(event => {
console.log('[motionchange] - ', event.isMoving, event.location);
});
BackgroundGeolocation.onHttp(response => {
console.log('[http] - ', response.success, response.status, response.responseText);
});
BackgroundGeolocation.onProviderChange(event => {
console.log('[providerchange] - ', event.enabled, event.status, event.gps);
});
// 2. Configure the plugin with #ready
BackgroundGeolocation.ready({
reset: true,
debug: true,
logLevel: BackgroundGeolocation.LOG_LEVEL_VERBOSE,
desiredAccuracy: BackgroundGeolocation.DESIRED_ACCURACY_HIGH,
distanceFilter: 10,
url: 'http://my.server.com/locations',
autoSync: true,
stopOnTerminate: false,
startOnBoot: true
}, (state) => {
console.log('[ready] BackgroundGeolocation is ready to use');
if (!state.enabled) {
// 3. Start tracking.
BackgroundGeolocation.start();
}
});
}
}
// Like any Cordova plugin, you must wait for deviceready before referencing the plugin.
function onDeviceReady() {
// 1. Listen to events
var bgGeo = window.BackgroundGeolocation;
bgGeo.onLocation(function(location) {
console.log('[location] -', location);
});
bgGeo.onMotionChange(function(event) {
console.log('[motionchange] -', event.isMoving, event.location);
});
bgGeo.onHttp(function(response) {
console.log(['http] - ', response.success, response.status, response.responseText);
});
bgGeo.onProviderChange(function(event) {
console.log('[providerchange] -', event.status, event.enabled, event.gps, event.network);
});
// 2. Execute #ready method:
bgGeo.ready({
reset: true,
debug: true,
logLevel: bgGeo.LOG_LEVEL_VERBOSE,
desiredAccuracy: bgGeo.DESIRED_ACCURACY_HIGH,
distanceFilter: 10,
url: 'http://my.server.com/locations',
autoSync: true,
stopOnTerminate: false,
startOnBoot: true
}, function(state) { // <-- Current state provided to #configure callback
// 3. Start tracking
console.log('BackgroundGeolocation is configured and ready to use');
if (!state.enabled) {
bgGeo.start().then(function() {
console.log('- BackgroundGeolocation tracking started');
});
}
});
// NOTE: Do NOT execute any API methods which will access location-services
// until the callback to #ready executes!
//
// For example, DO NOT do this here:
//
// bgGeo.getCurrentPosition(); // <-- NO!
// bgGeo.start(); // <-- NO!
}
ℹ️ NOTE: The configuration {}
provided to the #ready
method is applied only when your app is first booted — for every launch thereafter, the plugin will automatically load the last known configuration from persistant storage. If you wish to force the #ready
method to always apply the supplied config {}
, you can specify reset: true
BackgroundGeolocation.ready({
reset: true, // <-- true to always apply the supplied config
distanceFilter: 10
}, function(state) {
console.log('- BackgroundGeolocation is ready: ', state);
});
#ready
executes (eg: #getCurrentPosition
, #watchPosition
, #start
).
The BackgroundGeolocation
Javascript API supports Promises for nearly every method (the exceptions are #watchPosition
and adding event-listeners (eg: #onLocation
). For more information, see the API Documentation
// Traditional API still works:
BackgroundGeolocation.ready({desiredAccuracy: 0, distanceFilter: 50}).then(state => {
console.log('- BackgroundGeolocation is ready: ', state);
}).catch(error => {
console.log('- BackgroundGeolocation error: ', error);
});
After adding the plugin, your config.xml
will contain the following block, containing a number of <variable />
for you to configure (eg: LICENSE
):
<widget id="com.your.company.app.id">
<plugin name="cordova-background-geolocation-lt">
<variable name="LICENSE" value="YOUR_LICENSE_KEY" />
<variable name="GOOGLE_API_VERSION" value="15.0.1" />
<variable name="APPCOMPAT_VERSION" value="27.1.1" />
<variable name="LOCATION_ALWAYS_AND_WHEN_IN_USE_USAGE_DESCRIPTION" value="Always use is required for background location tracking" />
<variable name="LOCATION_ALWAYS_USAGE_DESCRIPTION" value="Background location-tracking is required" />
<variable name="LOCATION_WHEN_IN_USE_USAGE_DESCRIPTION" value="Background location-tracking is required" />
<variable name="MOTION_USAGE_DESCRIPTION" value="Using the accelerometer increases battery-efficiency by intelligently toggling location-tracking only when the device is detected to be moving" />
</plugin>
.
.
.
</widget>
To configure these <variable />
, you simply re-add the plugin, providing desired --variable
to the cordova plugin add
command. You can combine multiple --variable
together in one command or execute cordova plugin add
successivly.
$ cordova plugin add cordova-background-geolocation-lt --variable VARIABLE_NAME=value
$ cordova platform remove android
$ cordova platform add android
❗ To apply changes to these <variable />
, you must remove/re-add the cordova platform(s)
Use the \
character followed by [ENTER
] in console to configure multiple variables with one command:
$ cordova plugin add cordova-background-geolocation-lt \
--variable LICENSE=your_key_here \
--variable GOOGLE_API_VERSION=15.0.1 \
--variable APPCOMPAT_VERSION=27.1.1 \
--variable MOTION_USAGE_DESCRIPTION="My motion usage description"
$ cordova platform remove android
$ cordova platform add android
$ cordova platform remove ios
$ cordova platform add ios
$ cordova plugin add cordova-background-geolocation-lt --variable MOTION_USAGE_DESCRIPTION="My Motion Usage Description"
$ cordova plugin add cordova-background-geolocation-lt --variable LOCATION_ALWAYS_AND_WHEN_IN_USE_USAGE_DESCRIPTION="My Usage Description"
$ cordova platform remove ios
$ cordova platform add ios
$ cordova platform remove android
$ cordova platform add android
$ cordova platform remove ios
$ cordova platform add ios
After generating your Android license-key in the Product Dashboard, Configure the LICENSE
variable:
$ cordova plugin add cordova-background-geolocation-lt --variable LICENSE=your_key_here
// Remove / re-add the Android platform
$ cordova platform remove android
$ cordova platform add android
Many other plugins require Google Play Services and/or Firebase libraries. This is a common source of Android build-failures, since the play-services
library version must be aligned to the same version for all plugins. For example, when one plugin imports version 11.0.1
and another one imports 11.2.0
, a gradle build failure will occur. Use the GOOGLE_API_VERSION
to align the required play-services
version with other plugins.
11.2.0
.
$ cordova plugin add cordova-background-geolocation-lt --variable GOOGLE_API_VERSION=15.0.1
$ cordova platform remove android
$ cordova platform add android
For those using useSignificantChangesOnly: true
, possibly because Apple denied your use of the background location
capability, you can disable background location
by providing the BACKGROUND_MODE_LOCATION
<variable />
with an empty-string:
$ cordova plugin add cordova-background-geolocation-lt --variable BACKGROUND_MODE_LOCATION=""
$ cordova platform remove ios
$ cordova platform add ios
Your Android license key generated from Product Dashboard
Sets the desired version of play-services-location
dependency. Many other plugins require play-services
dependencies, (eg: cordova-plugin-googlemaps
, phonegap-plugin-push
): If the version of play-services
and/or firebase
is not aligned to the same version for ALL plugins, your build will fail.
Sets the desired version of com.google.android.appcompat-v7
dependency. Many other plugins can require a different version of appcompat-v7
dependeny: If the version of appcompat-v7
is not aligned to the same version for ALL plugins, your build will fail. BackgroundGeolocation
requires a minimum version of 26.1.0
due to its support for Android 8.
@variable LOCATION_ALWAYS_AND_WHEN_IN_USE_USAGE_DESCRIPTION ["Background location-tracking is required"]
Customize the message displayed to the user when AlwaysAndWhenInUse
location authorization is requested. This variable is added to your iOS .plist
in the NSLocationAlwaysAndWhenInUseUsageDescription
key.
(deprecated in iOS 11.0) Customize the message displayed to the user when Always
location authorization is requested. This variable is added to your iOS .plist
in the NSLocationAlwaysUsageDescription
key.
Customize the message displayed to the user when WhenInUse
location authorization is requested. This variable is added to your iOS .plist
in the NSLocationWhenInUseUsageDescription
key.
Customize the message displayed to the user when "Motion & Fitness" permission is requested. The plugin is highly optimized to use iOS CMMotionActivityManager
API for intelligently toggling location-services only when the plugin is detected to be moving.
Adds the iOS background-mode location
to your iOS .plist
file. This is the default behaviour. To disable this, (ie: for those using useSignificantChangesOnly
), provide an empty-string:
<variable name="BACKGROUND_MODE_LOCATION" value="" />
<string>location</string>
(the default value when not provided), not just location
.
A fully-featured SampleApp is available in its own public repo. After first cloning that repo, follow the installation instructions in the README there. This SampleApp includes a settings-screen allowing you to quickly experiment with all the different settings available for each platform.
If you're using XCode, boot the SampleApp in the iOS Simulator and enable Debug->Location->Freeway Drive
.
A simple Node-based web-application with SQLite database is available for field-testing and performance analysis. If you're familiar with Node, you can have this server up-and-running in about one minute.
cordova-background-geolocation
Copyright (c) 2018, Transistor Software (9224-2932 Quebec Inc)
All rights reserved.
sales@transistorsoft.com
http://transistorsoft.com
-
Preamble: This Agreement governs the relationship between YOU OR THE ORGANIZATION ON WHOSE BEHALF YOU ARE ENTERING INTO THIS AGREEMENT (hereinafter: Licensee) and Transistor Software, a LICENSOR AFFILIATION whose principal place of business is Montreal, Quebec, Canada (Hereinafter: Licensor). This Agreement sets the terms, rights, restrictions and obligations on using [{software}] (hereinafter: The Software) created and owned by Licensor, as detailed herein
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License Grant: Licensor hereby grants Licensee a Personal, Non-assignable & non-transferable, Commercial, Royalty free, Including the rights to create but not distribute derivative works, Non-exclusive license, all with accordance with the terms set forth and other legal restrictions set forth in 3rd party software used while running Software.
2.1 Limited: Licensee may use Software for the purpose of: - Running Software on Licensee's Website[s] and Server[s]; - Allowing 3rd Parties to run Software on Licensee's Website[s] and Server[s]; - Publishing Software’s output to Licensee and 3rd Parties; - Distribute verbatim copies of Software's output (including compiled binaries); - Modify Software to suit Licensee’s needs and specifications.
2.2 Binary Restricted: Licensee may sublicense Software as a part of a larger work containing more than Software, distributed solely in Object or Binary form under a personal, non-sublicensable, limited license. Such redistribution shall be limited to unlimited codebases.
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2.4 Commercial, Royalty Free: Licensee may use Software for any purpose, including paid-services, without any royalties
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3.2 exported The Software to any jurisdiction where licensor may not enforce his rights under this agreements in; or
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5.2 Updates: for the purpose of this license, an update shall be a minor amendment in The Software, which may contain new features or minor improvements and shall be marked as a new sub-version number. For example, should Licensee purchase The Software under version 1.1.X, an upgrade shall commence under number 1.2.0.
5.3 Fix: for the purpose of this license, a fix shall be a minor amendment in The Software, intended to remove bugs or alter minor features which impair the The Software's functionality. A fix shall be marked as a new sub-sub-version number. For example, should Licensee purchase Software under version 1.1.1, an upgrade shall commence under number 1.1.2.
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Warranty:
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