Allow for structs not bound to instances to listen to events #1
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Just replacing id with self so you're passing on scope instead of an instance id.
In Vividerie I define all my items as structs in a global array, and then iterate over those structs and execute their processing functions. With this tiny change, it allows me to use event-horizon events inside those structs - They are not bound to any instance in the game.
Cheers