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I'm trying ot use SFB in my game, it works under Linux and Mac but not MacOS after building, it does work under the Editor, but using a final build gives the following error:
DllNotFoundException: StandaloneFileBrowser
at (wrapper managed-to-native) SFB.StandaloneFileBrowserMac.DialogOpenFilePanelAsync(string,string,string,bool,SFB.StandaloneFileBrowserMac/AsyncCallback)
at SFB.StandaloneFileBrowserMac.OpenFilePanelAsync (System.String title, System.String directory, SFB.ExtensionFilter[] extensions, System.Boolean multiselect, System.Action`1[T] cb) [0x0000f] in <a81c4eefacff42358653634b58418866>:0
at SFB.StandaloneFileBrowser.OpenFilePanelAsync (System.String title, System.String directory, SFB.ExtensionFilter[] extensions, System.Boolean multiselect, System.Action`1[T] cb) [0x00000] in <a81c4eefacff42358653634b58418866>:0
at HeavenStudio.Editor.Editor.OpenRemix () [0x0002e] in <d655906a60df4a968139e55d84d6b172>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <91d188b2486f48e5af8b4c4ebaf01b72>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <91d188b2486f48e5af8b4c4ebaf01b72>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <d4d0cbf2dba54d24a471c0826a272360>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <d4d0cbf2dba54d24a471c0826a272360>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <d4d0cbf2dba54d24a471c0826a272360>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006c] in <d4d0cbf2dba54d24a471c0826a272360>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
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