Description
Hi there!
When using your unity-sqlite-net library in Linux I'm seeing it crash the Unity editor on play (v6000.1.1f1). I've tried the exact same simple code in Windows and it doesn't crash the editor, and I've found the creating a standalone build of the Linux test project also doesn't cause any crashes - it can query a simple DB and print a record just fine.
I tried rebuilding libgilzoide-sqlite-net.so
locally via the makefile and still got the crash, then I tried creating a debug version to see if I could get gdb
or valgrind
to give me any useful info (there's nothing that seems to stand out in Editor.log
) but I couldn't get it to give me anything useful - which might be a skill issue on my side, unfortunately. As the standalone version works fine Player.log
has nothing of interest to report.
Any thoughts you might have to help resolve this would be greatly appreciated! Thanks!