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Editor-only ScriptableObject that resets other assets' properties after exiting Play Mode to avoid unwanted diffs in version control

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gilzoide/unity-reset-after-play-mode

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Reset After Play Mode

openupm

Editor-only ScriptableObject that resets other assets' properties after exiting Play Mode.

Use this to avoid unwanted diffs in source control for Materials, ScriptableObjects or other assets that get modified during gameplay.

How to install

Either:

  • Use the openupm registry and install this package using the openupm-cli:
    openupm add com.gilzoide.reset-after-play-mode
    
  • Install using the Unity Package Manager with the following URL:
    https://github.com/gilzoide/unity-reset-after-play-mode.git#1.0.0
    
  • Clone this repository or download a snapshot of it directly inside your project's Assets or Packages folder.
  • Just copy the ResetAfterPlayMode.cs script into your project. Since it works in the editor only, feel free to add it inside an Editor folder to avoid the script being included in builds.

How to use

  1. Use the Assets -> Create -> Reset After Play Mode menu item to create an instance of the ResetAfterPlayMode object in your project.

    Since it works in the editor only, make sure to save this new asset to an Editor folder to avoid it getting included in builds.

  2. Add the assets that should be reset after exiting play mode in its Assets list.

  3. Play the game. Modify the assets however you want during gameplay.

  4. After exiting Play Mode, check that the assets are back to their initial state.

  5. Enjoy 🍾

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Editor-only ScriptableObject that resets other assets' properties after exiting Play Mode to avoid unwanted diffs in version control

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