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a new bug, but not very confusing.
- create a project
- close godot
- copy the addons
- open the project
- now the plugin is not enable in the setting,
- click the Enable and some error log is emitted.
- close the godot and reopen
- now you can click Enable correctly, and lua plugin works well.
I use windows 11.
first click "Enable" error log:
Godot Engine v3.5.1.stable.official (c) 2007-2022 Juan Linietsky, Ariel Manzur & Godot Contributors.
--- GDScript language server started ---
No loader found for resource: res://addons/godot-lua-pluginscript/plugin/lua_repl.lua.
No loader found for resource: res://addons/godot-lua-pluginscript/plugin/lua_repl.lua.
scene/resources/resource_format_text.cpp:157 - Couldn't load external resource: res://addons/godot-lua-pluginscript/plugin/lua_repl.lua
No loader found for resource: res://addons/godot-lua-pluginscript/plugin/export_plugin.lua.
res://addons/godot-lua-pluginscript/plugin/plugin.gd:33 - Parse Error: Can't preload resource at path: res://addons/godot-lua-pluginscript/plugin/export_plugin.lua
core/project_settings.cpp:239 - Property not found: editor_plugins/enabled
Originally posted by @codewdy in #31 (comment)
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