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A parser for the aseprite sprite editor files

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aseprite

A Rust crate for loading data from the aseprite sprite editor

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Should go along well with the tiled crate, I hope! It does not load any actual images, just the metadata. Currently it only loads aseprite's JSON export format.

Automatically exporting a sprite to a given format is documented here: https://www.aseprite.org/docs/cli/

Docs

Documentation for the latest version is on docs.rs.

Example

Export sprite sheet with:

aseprite -b boonga.ase --sheet boonga.png --format json-array --list-tags --list-layers --data boonga.json

Then write a program to load it:

use aseprite::SpritesheetData;
use std::fs::File;

fn main() {
   let file = File::open("boonga.json").unwrap();
   let spritesheet: SpritesheetData = serde_json::from_reader(file).unwrap();
   println!("Spritesheet is {:?}", spritesheet);
}

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