Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

vulkan: Throttle the number of shader compiles during the build step #10222

Merged
merged 1 commit into from
Nov 11, 2024

Conversation

jeffbolznv
Copy link
Collaborator

@jeffbolznv jeffbolznv commented Nov 8, 2024

Fixes #9582

Spawning too many concurrent copies of glslc leads to "Failed to create pipes" errors on Linux. This change applies the same throttling we use for multithreaded pipeline creation.

Split out from #10206.

Fixes ggerganov#9582

Spawning too many concurrent copies of glslc leads to "Failed to create pipes"
errors on Linux. This change applies the same throttling we use for
multithreaded pipeline creation.
@0cc4m 0cc4m merged commit 54ef9cf into ggerganov:master Nov 11, 2024
53 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Bug: Vulkan not compile
2 participants