Skip to content

Does wgpu support bindless textures? #483

Closed
@stephanemagnenat

Description

@stephanemagnenat

Vulkan exposes bindless textures through the shaderSampledImageArrayDynamicIndexing extension, and most implementations support it. I saw that gfx_hal lists it as an optional feature. My question is, is there a way to actually use it from wgpu? That extension would improve the performance of 2D games for example.

Metadata

Metadata

Assignees

No one assigned

    Labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions