Closed as not planned
Description
Khronos has recently released the final specification for ray tracing on Vulkan. At this point, DX12, Vulkan, and Metal all seem to have some form of acceleration for ray tracing. Are there any plans to eventually consolidate and expose these APIs in wgpu
and wgpu-rs
?
I foresee real-time rendering making increasing use of ray tracing in the future, so this may be an essential feature to have. However, I imagine it may be very difficult to support this on the DX11 and OpenGL backends through software emulation.