Description
My application is simply supposed to draw a grid of lines on the screen. On some Windows 10 machines using the DirectX12 backend, when the iced-wgpu backend is initialized before my custom rendering, the grid disappears. This does not happen in DirectX11, or Vulkan on Linux. On some machines the DirectX12/iced-wgpu combo does work and the grid displays; luckily it seems to be reproducible in a Windows 10 VM.
Repro steps
See my repository here
Platform
Windows 10 build 19042.572
DirectX12