This repository was archived by the owner on Jan 29, 2025. It is now read-only.

Description
Can be reproduced with a shader as simple as:
[[stage(fragment)]]
fn fs_main_linear(in: VertexOutput) -> FragmentOutput {
return in.v_Color;
}
[[stage(fragment)]]
fn fs_main_srgb(in: VertexOutput) -> FragmentOutput {
return in.v_Color;
}
Vulkan failure when creating render pipeline, simply ERROR_UNKNOWN, no other information.
(Tested with Adreno 620 on Pixel 5a)