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I'm working on the Sentry SDK for Godot Engine, and we're adding support for View Hierarchy feature as described in the RFC. You can check it out in the following PR:
We’d like to make some changes to the Sentry UI just for the Godot SDK. Here’s a visual guide:

Requested changes:
- Change header from "View Hierarchy" to "Scene Tree".
- Hide or remove the right section since it's not needed for our use-case.
- Use the
name
attribute from the JSON attachment for hierarchy item text. - Show icon of the Godot Engine on the left side.
Rendering system is specified as Godot
in the JSON file. For reference: view-hierarchy.json and issue example.
I kept the JSON attributes named as the properties are named in the Godot Engine (check the links below):
name
of a scene tree node - it is guaranteed to be unique within the same level of hierarchyclass
corresponds to the core class of a scene tree node.
If needed, I can rename one or both to identifier
and type
as suggested in RFC. However, those two would be less recognizable for users.
Here's how it looks in Godot Engine:

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