Currently OOM crashes are sent on app restart before the scope is set.
Since seems is not possible to bind that event to the scope...
It would be really helpful I we could ask the SDK if there has been a crash on last session somehow, and then ourselves could send a different event like... 'This user (probably) had a OOM' In which we would bind the scope..attach the device logs and everything we need to find what was the player doing.
This would be really helpful on beta testing to find memory sensitive spots during the game.
Thanks!
Currently OOM crashes are sent on app restart before the scope is set.
Since seems is not possible to bind that event to the scope...
It would be really helpful I we could ask the SDK if there has been a crash on last session somehow, and then ourselves could send a different event like... 'This user (probably) had a OOM' In which we would bind the scope..attach the device logs and everything we need to find what was the player doing.
This would be really helpful on beta testing to find memory sensitive spots during the game.
Thanks!