Open
Description
Some events like OOM and ANR are not very actionable due to lack of proper stack trace.
At least knowing which Scene would help the user get an idea of where the problem happened.
This consists of the following steps:
- Let the SDK report the active scene's name: feat: Added active scene's name to unity context #2084
- Prettify
active_scene_name
- Automatically promote the
active_scene_name
to a tag to get it indexed and searchable