Skip to content

Improve handling of animations to avoid repeating mutations to drop Replays #11517

@billyvg

Description

@billyvg

Animations can cause a lot mutations (e.g. css transforms running in a long/infinite loop) which can result in a very large replay segment that ultimately ends up being dropped. Here is an example

Ideally we detect repeating mutations and handle them in such a way that we do not end up sending all of the repeated mutations.

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions