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feat: Added SentrySdk.CrashedLastRun
#4025
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,24 @@ | ||
| namespace Sentry; | ||
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| /// <summary> | ||
| /// Represents the crash state of the games's previous run. | ||
| /// Used to determine if the last execution terminated normally or crashed. | ||
| /// </summary> | ||
| public enum CrashedLastRun | ||
| { | ||
| /// <summary> | ||
| /// The LastRunState is unknown. This might be due to the SDK not being initialized, native crash support | ||
| /// missing, or being disabled. | ||
| /// </summary> | ||
| Unknown, | ||
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| /// <summary> | ||
| /// The application did not crash during the last run. | ||
| /// </summary> | ||
| DidNotCrash, | ||
|
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| /// <summary> | ||
| /// The application crashed during the last run. | ||
| /// </summary> | ||
| Crashed | ||
| } | ||
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In .NET (JIT-land) we might return DidNotCrash when in fact the app crashed natively. Since we don't capture native crashes when running on JIT on Windows/Mac/Linux. We do capture native crashes Native AOT, or JIT on Android, for example.