-
Notifications
You must be signed in to change notification settings - Fork 49
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Nuke: storing attributes in separated knobs with backward compatibility #438
Nuke: storing attributes in separated knobs with backward compatibility #438
Conversation
have resolved all Hound-bot issues but it seems it is still not happy with something.. I am not sure what is the issue.. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Sorry for the delay, just spot a few more issues that might need to be discussed. :)
@davidlatwe any status update on your end on testing this? @jezscha according to Github there seems to be a conflict on |
Just started an hour ago ! Still trying to get things to work, Avalon + Nuke day 1. |
Hi @BigRoy I cannot see any other conflict. Where is it? |
Haha, I solved the conflict yesterday for testing on my end. 😬 |
great! ;) thanks |
After take a deeper look into this PR and have a go on those new functions, although they could work but I think some of them are misplaced at the very first beginning. I think Because to me, Next, Since the name "imprint", did not give a hint that it's working on a specific goal but to imprint any kind of data into node. But what has been implemented was only for writing Avalon related data at the end. Now, I am not sure that we should merge this at the moment (sorry). I could, because at least I can confirm that nothing is broken here. But we should not, because there are things we need to refactor in prior (those mentioned above). 🚧 What I have in mind for now is to start a couple of PRs for shipping concepts from this PR piece by piece. What do you guys think ? |
backward compatible for those who used previously `ak:`
Hi David, thank you very much for your time to look into it! Please read bellow my comments.
Good point, will move it into
We will look into it with @mkolar and make it more consistent with Maya
Yes. Also I am thinking to even move
Not sure exactly what do you mean with: ut what has been implemented was only for writing Avalon related data at the end.
Again, we will look into it with @mkolar next week and for sure will split it into several PR and push them separately - this PR has got too big already. |
I guess this could be closed.. All of changes here were rewritten by @davidlatwe. |
What's changed?
frameStart/End
andresolutionWidth/Height