Stars
A pure C# CIL interpreter designed to load and execute managed code on IL2CPP (Unity) platforms.
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
indianajson / wav2lip-HD
Forked from ajay-sainy/Wav2Lip-GFPGANAlternative to Flawless AI's TrueSync. Make lips in video match provided audio using the power of Wav2Lip and GFPGAN.
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Demonstration of various hardware effects.
Lightweight Unity Plugin transforming the Hierarchy into what it should be. Adds headers, styles, icons and more.
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
Repository of projects that showcase the new DOTS animation package (com.unity.animation).
A Unity DOTS framework for my personal projects
UnityChanToonShaderVer2 Project / v.2.0.9 Release
EntityX - A fast, type-safe C++ Entity-Component system
Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed, multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive, mu…
Alternative flat binary format for Protobuf schema
Micro helper library for Unity's Job System
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
A single-header-only kcp session implementation (dynamic redundancy + reliable udp/unreliable channel) & A annotated kcp. 一个单头文件的kcp会话实现(动态冗余+可靠udp/非可靠双通道), 另附一个注释版kcp
C++ reflection library with Lua binding, and JSON and XML serialisation.
A fast entity component system (ECS) for C & C++
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
Master branch contains Blast, Flow, TXAA3, VXGI2, HBAO+, Hairworks and Flex 1.2 integrated into UE4 4.19.2 //Development currently on hold, no free time
VolumeCloud with 1. multi-layer rendering using GPU Instancing, 2. Depth-Difference Based Alpha Blending