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A pure C# CIL interpreter designed to load and execute managed code on IL2CPP (Unity) platforms.

C# 143 17 Updated Jan 6, 2025

Unity3D demo project for ILRuntime

C# 510 217 Updated Oct 7, 2022

A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)

C# 875 197 Updated Mar 23, 2020

Unity il2cpp reverse engineer

C# 7,306 1,450 Updated Aug 18, 2024

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

C++ 6,748 683 Updated Dec 31, 2024

Alternative to Flawless AI's TrueSync. Make lips in video match provided audio using the power of Wav2Lip and GFPGAN.

Python 114 24 Updated Jul 14, 2024

Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.

C# 1,570 356 Updated Oct 7, 2024

Unity3D Client And C# Server Framework

C# 9,052 3,091 Updated Jan 5, 2025

Demonstration of various hardware effects.

C++ 2,866 161 Updated Feb 29, 2024

Lightweight Unity Plugin transforming the Hierarchy into what it should be. Adds headers, styles, icons and more.

C# 1,110 53 Updated Jan 6, 2025

DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers

C# 612 75 Updated Jan 11, 2025

Repository of projects that showcase the new DOTS animation package (com.unity.animation).

C# 425 78 Updated Jan 26, 2021

A Unity DOTS framework for my personal projects

C# 978 89 Updated Jan 12, 2025

UnityChanToonShaderVer2 Project / v.2.0.9 Release

ShaderLab 3,879 823 Updated Oct 15, 2024

EntityX - A fast, type-safe C++ Entity-Component system

C++ 2,236 297 Updated Jan 2, 2024

Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed, multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive, mu…

C# 494 92 Updated Jun 13, 2024

Alternative flat binary format for Protobuf schema

C++ 4 1 Updated Jan 11, 2025

Micro helper library for Unity's Job System

C# 20 6 Updated Jul 30, 2024

ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.

C# 445 53 Updated Jul 30, 2024

A single-header-only kcp session implementation (dynamic redundancy + reliable udp/unreliable channel) & A annotated kcp. 一个单头文件的kcp会话实现(动态冗余+可靠udp/非可靠双通道), 另附一个注释版kcp

C 156 56 Updated Feb 2, 2023

C++ reflection library with Lua binding, and JSON and XML serialisation.

C++ 651 99 Updated Oct 31, 2022

A fast entity component system (ECS) for C & C++

C 6,633 465 Updated Jan 12, 2025

Data Structure in Go

Go 326 58 Updated Dec 11, 2023

Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.

C++ 1,144 129 Updated Jan 4, 2024

Master branch contains Blast, Flow, TXAA3, VXGI2, HBAO+, Hairworks and Flex 1.2 integrated into UE4 4.19.2 //Development currently on hold, no free time

C++ 66 69 Updated Jun 21, 2018

Unity Physics (ECS) samples

C# 76 11 Updated Sep 24, 2024

VolumeCloud with 1. multi-layer rendering using GPU Instancing, 2. Depth-Difference Based Alpha Blending

ShaderLab 21 6 Updated Apr 11, 2020

code from blog posts

C# 94 36 Updated Mar 11, 2024
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