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add UI for xbox controller
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gebeto committed Jan 14, 2023
1 parent 46f798f commit 2a864b1
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Showing 9 changed files with 359 additions and 28 deletions.
4 changes: 3 additions & 1 deletion application.fam
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@@ -1,7 +1,7 @@
App(
appid="xbox_controller",
name="Xbox Controller",
apptype=FlipperAppType.EXTERNAL,
apptype=FlipperAppType.PLUGIN,
entry_point="xbox_controller_app",
cdefines=["APP_XBOX_CONTROLLER"],
requires=[
Expand All @@ -11,4 +11,6 @@ App(
order=1,
fap_icon="xbox_controller.png",
fap_category="Misc",
fap_icon_assets="assets",
fap_icon_assets_symbol="xc",
)
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205 changes: 205 additions & 0 deletions views/xbox_controller_view.c
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@@ -0,0 +1,205 @@
#include "xbox_controller_view.h"
#include <furi.h>
#include <furi_hal_usb_hid.h>
#include <gui/elements.h>
#include <xc_icons.h>

struct XboxControllerView {
View* view;
};

typedef struct {
bool left_pressed;
bool up_pressed;
bool right_pressed;
bool down_pressed;
bool ok_pressed;
bool back_pressed;
bool connected;
} XboxControllerViewModel;

static void
xbox_controller_view_draw_arrow(Canvas* canvas, uint8_t x, uint8_t y, CanvasDirection dir) {
canvas_draw_triangle(canvas, x, y, 5, 3, dir);
if(dir == CanvasDirectionBottomToTop) {
canvas_draw_line(canvas, x, y + 6, x, y - 1);
} else if(dir == CanvasDirectionTopToBottom) {
canvas_draw_line(canvas, x, y - 6, x, y + 1);
} else if(dir == CanvasDirectionRightToLeft) {
canvas_draw_line(canvas, x + 6, y, x - 1, y);
} else if(dir == CanvasDirectionLeftToRight) {
canvas_draw_line(canvas, x - 6, y, x + 1, y);
}
}

static void xbox_controller_view_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
XboxControllerViewModel* model = context;

canvas_set_font(canvas, FontPrimary);
elements_multiline_text_aligned(canvas, 0, 0, AlignLeft, AlignTop, "Xbox One");

canvas_draw_icon(canvas, 54, 0, &I_Pin_back_arrow_10x8);
canvas_set_font(canvas, FontSecondary);
elements_multiline_text_aligned(canvas, 127, 1, AlignRight, AlignTop, "Hold to change");

// Up
canvas_draw_icon(canvas, 21, 24, &I_Button_18x18);
if(model->up_pressed) {
elements_slightly_rounded_box(canvas, 24, 26, 13, 13);
canvas_set_color(canvas, ColorWhite);
}
xbox_controller_view_draw_arrow(canvas, 30, 30, CanvasDirectionBottomToTop);
canvas_set_color(canvas, ColorBlack);

// Down
canvas_draw_icon(canvas, 21, 45, &I_Button_18x18);
if(model->down_pressed) {
elements_slightly_rounded_box(canvas, 24, 47, 13, 13);
canvas_set_color(canvas, ColorWhite);
}
xbox_controller_view_draw_arrow(canvas, 30, 55, CanvasDirectionTopToBottom);
canvas_set_color(canvas, ColorBlack);

// Left
canvas_draw_icon(canvas, 0, 45, &I_Button_18x18);
if(model->left_pressed) {
elements_slightly_rounded_box(canvas, 3, 47, 13, 13);
canvas_set_color(canvas, ColorWhite);
}
xbox_controller_view_draw_arrow(canvas, 7, 53, CanvasDirectionRightToLeft);
canvas_set_color(canvas, ColorBlack);

// Right
canvas_draw_icon(canvas, 42, 45, &I_Button_18x18);
if(model->right_pressed) {
elements_slightly_rounded_box(canvas, 45, 47, 13, 13);
canvas_set_color(canvas, ColorWhite);
}
xbox_controller_view_draw_arrow(canvas, 53, 53, CanvasDirectionLeftToRight);
canvas_set_color(canvas, ColorBlack);

// Ok
canvas_draw_icon(canvas, 63, 25, &I_Space_65x18);
if(model->ok_pressed) {
elements_slightly_rounded_box(canvas, 66, 27, 60, 13);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 74, 29, &I_Ok_btn_9x9);
elements_multiline_text_aligned(canvas, 91, 36, AlignLeft, AlignBottom, "A");
canvas_set_color(canvas, ColorBlack);

// Back
canvas_draw_icon(canvas, 63, 45, &I_Space_65x18);
if(model->back_pressed) {
elements_slightly_rounded_box(canvas, 66, 47, 60, 13);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 74, 49, &I_Pin_back_arrow_10x8);
elements_multiline_text_aligned(canvas, 91, 57, AlignLeft, AlignBottom, "B");
}

static void
xbox_controller_view_process(XboxControllerView* xbox_controller_view, InputEvent* event) {
with_view_model(
xbox_controller_view->view,
XboxControllerViewModel * model,
{
if(event->type == InputTypePress) {
if(event->key == InputKeyUp) {
model->up_pressed = true;
furi_hal_hid_kb_press(HID_KEYBOARD_UP_ARROW);
} else if(event->key == InputKeyDown) {
model->down_pressed = true;
furi_hal_hid_kb_press(HID_KEYBOARD_DOWN_ARROW);
} else if(event->key == InputKeyLeft) {
model->left_pressed = true;
furi_hal_hid_kb_press(HID_KEYBOARD_LEFT_ARROW);
} else if(event->key == InputKeyRight) {
model->right_pressed = true;
furi_hal_hid_kb_press(HID_KEYBOARD_RIGHT_ARROW);
} else if(event->key == InputKeyOk) {
model->ok_pressed = true;
furi_hal_hid_kb_press(HID_KEYBOARD_SPACEBAR);
} else if(event->key == InputKeyBack) {
model->back_pressed = true;
}
} else if(event->type == InputTypeRelease) {
if(event->key == InputKeyUp) {
model->up_pressed = false;
furi_hal_hid_kb_release(HID_KEYBOARD_UP_ARROW);
} else if(event->key == InputKeyDown) {
model->down_pressed = false;
furi_hal_hid_kb_release(HID_KEYBOARD_DOWN_ARROW);
} else if(event->key == InputKeyLeft) {
model->left_pressed = false;
furi_hal_hid_kb_release(HID_KEYBOARD_LEFT_ARROW);
} else if(event->key == InputKeyRight) {
model->right_pressed = false;
furi_hal_hid_kb_release(HID_KEYBOARD_RIGHT_ARROW);
} else if(event->key == InputKeyOk) {
model->ok_pressed = false;
furi_hal_hid_kb_release(HID_KEYBOARD_SPACEBAR);
} else if(event->key == InputKeyBack) {
model->back_pressed = false;
}
} else if(event->type == InputTypeShort) {
if(event->key == InputKeyBack) {
furi_hal_hid_kb_press(HID_KEYBOARD_DELETE);
furi_hal_hid_kb_release(HID_KEYBOARD_DELETE);
furi_hal_hid_consumer_key_press(HID_CONSUMER_AC_BACK);
furi_hal_hid_consumer_key_release(HID_CONSUMER_AC_BACK);
}
}
},
true);
}

static bool xbox_controller_view_input_callback(InputEvent* event, void* context) {
furi_assert(context);
XboxControllerView* xbox_controller_view = context;
bool consumed = false;

if(event->type == InputTypeLong && event->key == InputKeyBack) {
furi_hal_hid_kb_release_all();
} else {
xbox_controller_view_process(xbox_controller_view, event);
consumed = true;
}

return consumed;
}

XboxControllerView* xbox_controller_view_alloc() {
XboxControllerView* xbox_controller_view = malloc(sizeof(XboxControllerView));
xbox_controller_view->view = view_alloc();
view_set_context(xbox_controller_view->view, xbox_controller_view);
view_allocate_model(
xbox_controller_view->view, ViewModelTypeLocking, sizeof(XboxControllerViewModel));
view_set_draw_callback(xbox_controller_view->view, xbox_controller_view_draw_callback);
view_set_input_callback(xbox_controller_view->view, xbox_controller_view_input_callback);

return xbox_controller_view;
}

void xbox_controller_view_free(XboxControllerView* xbox_controller_view) {
furi_assert(xbox_controller_view);
view_free(xbox_controller_view->view);
free(xbox_controller_view);
}

View* xbox_controller_view_get_view(XboxControllerView* xbox_controller_view) {
furi_assert(xbox_controller_view);
return xbox_controller_view->view;
}

void xbox_controller_view_set_connected_status(
XboxControllerView* xbox_controller_view,
bool connected) {
furi_assert(xbox_controller_view);
with_view_model(
xbox_controller_view->view,
XboxControllerViewModel * model,
{ model->connected = connected; },
true);
}
15 changes: 15 additions & 0 deletions views/xbox_controller_view.h
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@@ -0,0 +1,15 @@
#pragma once

#include <gui/view.h>

typedef struct XboxControllerView XboxControllerView;

XboxControllerView* xbox_controller_view_alloc();

void xbox_controller_view_free(XboxControllerView* xbox_controller_view);

View* xbox_controller_view_get_view(XboxControllerView* xbox_controller_view);

void xbox_controller_view_set_connected_status(
XboxControllerView* xbox_controller_view,
bool connected);
136 changes: 109 additions & 27 deletions xbox_controller.c
Original file line number Diff line number Diff line change
@@ -1,50 +1,132 @@
#include "xbox_controller.h"
#include "xc_icons.h"
#include <stdio.h>
#include <furi.h>
#include <gui/gui.h>
#include <input/input.h>
#include <notification/notification_messages.h>

static void draw_callback(Canvas* canvas, void* ctx) {
UNUSED(ctx);
#define TAG "XboxControllerApp"

canvas_clear(canvas);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 0, 10, "Xbox Controller");
enum XboxControllerSubmenuIndex {
XboxControllerSubmenuIndexXboxOne,
};

uint32_t usb_hid_exit_confirm_view(void* context) {
UNUSED(context);
return UsbHidViewExitConfirm;
}

static void input_callback(InputEvent* input_event, void* ctx) {
furi_assert(ctx);
FuriMessageQueue* event_queue = ctx;
uint32_t usb_hid_exit(void* context) {
UNUSED(context);
return VIEW_NONE;
}

furi_message_queue_put(event_queue, input_event, FuriWaitForever);
void usb_hid_submenu_callback(void* context, uint32_t index) {
furi_assert(context);
XboxController* app = context;
if(index == XboxControllerSubmenuIndexXboxOne) {
app->view_id = UsbHidViewXboxController;
view_dispatcher_switch_to_view(app->view_dispatcher, UsbHidViewXboxController);
}
}

int32_t xbox_controller_app(void* p) {
UNUSED(p);
void usb_hid_dialog_callback(DialogExResult result, void* context) {
furi_assert(context);
XboxController* app = context;
if(result == DialogExResultLeft) {
view_dispatcher_stop(app->view_dispatcher);
} else if(result == DialogExResultRight) {
view_dispatcher_switch_to_view(app->view_dispatcher, app->view_id); // Show last view
} else if(result == DialogExResultCenter) {
view_dispatcher_switch_to_view(app->view_dispatcher, UsbHidViewSubmenu);
}
}

InputEvent event;
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
XboxController* xbox_controller_app_alloc() {
XboxController* app = malloc(sizeof(XboxController));

ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, draw_callback, NULL);
view_port_input_callback_set(view_port, input_callback, event_queue);
app->gui = furi_record_open(RECORD_GUI);
app->notifications = furi_record_open(RECORD_NOTIFICATION);
app->view_dispatcher = view_dispatcher_alloc();

Gui* gui = furi_record_open(RECORD_GUI);
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
view_dispatcher_enable_queue(app->view_dispatcher);
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);

while(1) {
furi_check(furi_message_queue_get(event_queue, &event, FuriWaitForever) == FuriStatusOk);
// Submenu view
app->submenu = submenu_alloc();
submenu_add_item(
app->submenu, "Xbox One", XboxControllerSubmenuIndexXboxOne, usb_hid_submenu_callback, app);
view_set_previous_callback(submenu_get_view(app->submenu), usb_hid_exit);
view_dispatcher_add_view(
app->view_dispatcher, UsbHidViewSubmenu, submenu_get_view(app->submenu));

if(event.key == InputKeyBack) {
break;
}
}
// Dialog view
app->dialog = dialog_ex_alloc();
dialog_ex_set_result_callback(app->dialog, usb_hid_dialog_callback);
dialog_ex_set_context(app->dialog, app);
dialog_ex_set_left_button_text(app->dialog, "Exit");
dialog_ex_set_right_button_text(app->dialog, "Stay");
dialog_ex_set_center_button_text(app->dialog, "Menu");
dialog_ex_set_header(app->dialog, "Close Current App?", 16, 12, AlignLeft, AlignTop);
view_dispatcher_add_view(
app->view_dispatcher, UsbHidViewExitConfirm, dialog_ex_get_view(app->dialog));

// Dirpad view
app->xbox_controller_view = xbox_controller_view_alloc();
view_set_previous_callback(
xbox_controller_view_get_view(app->xbox_controller_view), usb_hid_exit_confirm_view);
view_dispatcher_add_view(
app->view_dispatcher,
UsbHidViewXboxController,
xbox_controller_view_get_view(app->xbox_controller_view));

// TODO switch to menu after Media is done
app->view_id = UsbHidViewXboxController;
view_dispatcher_switch_to_view(app->view_dispatcher, app->view_id);

return app;
}

furi_message_queue_free(event_queue);
void xbox_controller_app_free(XboxController* app) {
furi_assert(app);

gui_remove_view_port(gui, view_port);
view_port_free(view_port);
// Reset notification
notification_internal_message(app->notifications, &sequence_reset_blue);

// Free views
view_dispatcher_remove_view(app->view_dispatcher, UsbHidViewSubmenu);
submenu_free(app->submenu);
view_dispatcher_remove_view(app->view_dispatcher, UsbHidViewExitConfirm);
dialog_ex_free(app->dialog);
view_dispatcher_remove_view(app->view_dispatcher, UsbHidViewXboxController);
xbox_controller_view_free(app->xbox_controller_view);
view_dispatcher_free(app->view_dispatcher);

// Close records
furi_record_close(RECORD_GUI);
app->gui = NULL;
furi_record_close(RECORD_NOTIFICATION);
app->notifications = NULL;

// Free rest
free(app);
}

int32_t xbox_controller_app(void* p) {
UNUSED(p);

XboxController* app = xbox_controller_app_alloc();

// FuriHalUsbInterface* usb_mode_prev = furi_hal_usb_get_config();
// furi_hal_usb_unlock();
// furi_check(furi_hal_usb_set_config(&usb_hid, NULL) == true);

view_dispatcher_run(app->view_dispatcher);

// Change back profile
// furi_hal_usb_set_config(usb_mode_prev, NULL);
xbox_controller_app_free(app);

return 0;
}
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