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Document the CGB OAM vs BG priority  #443

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@alloncm

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@alloncm

Hi,
when adding support for CGB to my GameBoy emulator, I noticed in the development of the new PPU that in the CGB mode the priority between the background layer and the sprites layer is not documented well and I couldn't figure out exactly the correct behavior and besides cgb-acid2 which really helped me there were no resources (at least that I found) so I decided to try and test it myself.

I wrote a test rom for this and documented the expected behavior in the readme of the project but I thought maybe it will better to upstream this to the Pandocs as well.

Wanted to verify that this indeed is a requested feature before I actually add this and open a PR.

Thanks

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