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Hi,
when adding support for CGB to my GameBoy emulator, I noticed in the development of the new PPU that in the CGB mode the priority between the background layer and the sprites layer is not documented well and I couldn't figure out exactly the correct behavior and besides cgb-acid2 which really helped me there were no resources (at least that I found) so I decided to try and test it myself.
I wrote a test rom for this and documented the expected behavior in the readme of the project but I thought maybe it will better to upstream this to the Pandocs as well.
Wanted to verify that this indeed is a requested feature before I actually add this and open a PR.
Thanks
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