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Insights: gazebosim/gz-physics
Overview
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- 6 Merged pull requests
- 0 Open pull requests
- 1 Closed issue
- 0 New issues
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6 Pull requests merged by 4 people
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Support setting max contacts in dart's bullet collision detector (backport #593)
#709 merged
Dec 21, 2024 -
Remove unreferenced switching-physics-engine tutorial and fix broken … (backport #684)
#708 merged
Dec 20, 2024 -
Remove deprecations: tock
#705 merged
Dec 20, 2024 -
Support setting max contacts in dart's bullet collision detector
#593 merged
Dec 20, 2024 -
Prevent crash when objects move to invalid poses (backport #706)
#707 merged
Dec 19, 2024 -
Prevent crash when objects move to invalid poses
#706 merged
Dec 19, 2024
1 Issue closed by 1 person
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Crash with assertion failure "aabbBound >= dMinIntExact && aabbBound < dMaxIntExact"
#661 closed
Dec 19, 2024
2 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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bullet-featherstone: Use a single contact manifold for each convex decomposed mesh collision
#664 commented on
Dec 20, 2024 • 1 new comment -
bullet-featherstone: Add Kinematic feature
#618 commented on
Dec 20, 2024 • 0 new comments