Structure:
Assets/_Scripts/ : Unity C# Scripts Assets/_Scenes/ : Unity Scenes Assets/Resources/ : For Resource.Load() (required here for testing) Assets/Plugins/ : Don't know what this is for (needs to be looked into) Assets/screenshots/ : For testing purposes (needs to be changed) Assets/Snapshots/ : The one above or this one is useless Assets/PlayServicesResolver/ : For resolving firebase errors Assets/google-services.json : For Firebase connections (not sure; so look into this too)
Assets (available to download from Google Drive: https://drive.google.com/open?id=0B9m0u6iIo7FfUGZ4WF90YTZWZ00)
Following are the names of the asset directory download from unity asset store
Castle 1 LITE CasualGameSounds Characters Christmas Gifts Editor Default Resources : Not from asset store but still added here because it cannot be "un-ignored" in .gitignore (due to spaces in name) Elephant_Jahaziel Firebase : Not from asset store but doesn't require version control FoodAndGrocery FPL_ISBIT Futuristic Bar Metal Drinks Pack Mobile Friendly (FREE) GoogleVR : Not from asset store but doesn't require version control GoogleVRForUnity.unitypackage : For GoogleVR sdk Gorilla Materials : believed to be provided by unity standard assets (needs to be looked into) Models : (asset "key" from asset store) Music RotatingCursor Spider Green Standard Assets ToonMaidCool UF Creator LITE