Starred repositories
A Texture2DArray Import Pipeline for Unity 2019.3 and newer.
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
A Unity Sprite GPU Instancing Implementation Demo
Comparison of broad phase collision algorithms: brute force, grid, multi grid, sweep and prune x-axis
Sweep And Prune algorithm for game engines based on Matthew Leibowitz article, written in C++.
Simple but very fast GPU vertex shader based animation system for Unity.Entities
Unity animation object with gpu instancing.
Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!
This technique is designed to instance Characters(SkinnedMeshRender).
Zero Allocation StringBuilder for .NET and Unity.
Usefull Unity tool for animating UI with just drag and drop
分析Unity资源,如贴图、精灵图、旧版图集, 新版图集SpriteAtlas,支持AB包资源冗余 Analyze Unity Resources ,Such as Texture, Sprite, Prefab, SpritePacker, Sprite Atlas; Future, will support AssetBundle Resource Analyze.
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to d…
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
junxiaqiao / unveilr-v2.0.0
Forked from zgqwork/wxapkg-unpacker小程序反编译工具
微信小程序(小游戏) wxapkg 包 解包工具, 支持 pc 端加密包解包