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Starred repositories
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
从零编写游戏引擎教程 Writing a game engine tutorial from scratch
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
A native alternative to the heavy Electron Unity Hub, written in C++
CPU and memory profiling tools for Unity3D
Sweep And Prune algorithm for game engines based on Matthew Leibowitz article, written in C++.