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Zotero Sync

Over a period of time, the collection of papers one would need to refer and cite just explodes. This backup holds my Zotero citation database that I'll be using for future research work and more. Once the database is set in place, it is relatively easy to export a Bibtex file out for citation purposes. Please feel free to download the repository and take a look at the papers I'm referring to! Do recommened papers to me via Github Issues if you will.

Porting the backup

By leveraging Zotero's standard procedure for porting data around, one need not worry about losing data.
Take a look at the documentation on their website here for more information.

Step 1: Clone this repository to the location where Zotero expects the data to be found on your machine
To find this location, launch Zotero -> Edit Menu -> Preferences -> Advanced -> Files and Folders tab -> Show Data Directory.

Step 2: Rename the repository name to Zotero (default) unless there is a different name that you have specified in your settings

Untracable DOIs, ISBNs,

PBRT

Chapter 1

  • Glassner, A. 1993. Spectrum: an architecture for image synthesis, research, education, and practice. Developing Large-Scale Graphics Software Toolkits, SIGGRAPH ’93 Course Notes, 3, 1-14–1-43.
  • Kirk, D., and J. Arvo. 1988. The ray tracing kernel. In Proceedings of Ausgraph ’88, 75–82.
  • Ohmer, S. Ray Tracers: Blue Sky Studios. Animation World Network, http://www.awn.com/animationworld/ray-tracers-blue-sky-studios.
  • Shirley, P. 1990. Physically based lighting calculations for computer graphics. Ph.D. thesis, Department of Computer Science, University of Illinois, Urbana–Champaign.
  • Slusallek, P. 1996. Vision—an architecture for physically-based rendering. Ph.D. thesis, University of Erlangen.
  • Snow, J. Terminators and Iron Men: image-based lighting and physical shading at ILM. SIGGRAPH 2010 Course: Physically-Based Shading Models in Film and Game Production.
  • Trumbore, B., W. Lytle, and D. P. Greenberg. 1993. A testbed for image synthesis. In Developing Large-Scale Graphics Software Toolkits, SIGGRAPH ’93 Course Notes, Volume 3, 4-7–4-19.
  • Veach, E. 1997. Robust Monte Carlo methods for light transport simulation. Ph.D. thesis, Stanford University.

Chapter

  • Blow, J. 2004. Understandling slerp, then not using it. Game Developer Magazine. Also available from number-none.com/product/Understanding Slerp, Then Not Using It
  • Mann, S., N. Litke, and T. DeRose. 1997. A coordinate free geometry ADT. Research Report CS-97-15, Computer Science Department, University of Waterloo.
  • Moore, R. E. 1966. Interval Analysis. Englewood Cliffs, New Jersey: Prentice Hall. -Shoemake, K. 1991. Quaternions and 4x4 matrices. In J. Arvo (Ed.), Graphics Gems II, 351–54. San Diego: Academic Press.
  • Shoemake, K. 1994a. Polar matrix decomposition. In P. Heckbert (Ed.), Graphics Gems IV, 207–21. San Diego: Academic Press.
  • Shoemake, K. 1994b. Euler angle conversion. In P. Heckbert (Ed.), Graphics Gems IV, 222–29. San Diego: Academic Press.
  • Turkowski, K. 1990b. Properties of surface-normal transformations. In A. S. Glassner (Ed.), Graphics Gems I, 539–47. San Diego: Academic Press.
  • Wallis, B. 1990. Forms, vectors, and transforms. In A. S. Glassner (Ed.), Graphics Gems I, 533–38. San Diego: Academic Press.

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A backup of my paper citations from Zotero

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