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@kitlith kitlith commented Aug 20, 2025

Changes

Checklist

  • Read the contribution guide and accept the
    code of conduct
  • Readme (updated or not needed)
  • Tests (added, updated or not needed)

Summary by CodeRabbit

  • Documentation
    • Added documentation for the linux64RemoveExecutableExtension option for StandaloneLinux64 builds.
    • Explains how to omit the .x86_64 file extension to align with legacy behavior.
    • Clarifies current default (true), that it’s optional, and highlights a planned future default change to false.
    • Improves configuration guidance for Linux build outputs.

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coderabbitai bot commented Aug 20, 2025

Walkthrough

A documentation update adds a new configuration option, linux64RemoveExecutableExtension, to docs/03-github/04-builder.mdx. It explains omitting the .x86_64 extension for StandaloneLinux64 builds, notes default is true (planned to flip to false later), marks it as not required, and places it before the Outputs section.

Changes

Cohort / File(s) Summary
Documentation update
docs/03-github/04-builder.mdx
Added docs for linux64RemoveExecutableExtension: behavior (omit .x86_64 for StandaloneLinux64), current default true, future default flip to false, not required, positioned before Outputs.

Estimated code review effort

🎯 1 (Trivial) | ⏱️ ~3 minutes

Poem

A rabbit taps the docs with care,
Adds a flag for Linux air—
“Drop the tail, the x86_64!”
Today it’s true, tomorrow more.
Defaults may flip, but I won’t fret—
My burrow’s built, the builds are set. 🐇✨

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Actionable comments posted: 0

🧹 Nitpick comments (1)
docs/03-github/04-builder.mdx (1)

550-556: Clarify scope, default-change timeline, and add a usage example.

Good addition. A couple of improvements will reduce ambiguity and help users adopt the new flag safely:

  • Make the platform scope explicit: “Only applicable when targetPlatform is StandaloneLinux64.”
  • Clarify the timeline of the default flip (e.g., “in the next major version”) or reference the unity-builder PR number so readers know where to track it.
  • Add a short YAML example showing how to set the flag (and demonstrate disabling it).
  • Optional: Add a caution that this may affect downstream scripts that expect a .x86_64 suffix.

Consider applying the following patch to enrich this block:

 #### linux64RemoveExecutableExtension

-Omits the `.x86_64` file extension when building for StandaloneLinux64. This matches behavior with
-older versions of the action. The default will be flipped to `false` in a future version.
+Omits the `.x86_64` file extension when building for `StandaloneLinux64`. This matches behavior with
+older versions of this action. Only applicable when `targetPlatform` is `StandaloneLinux64`.
+
+Note: The default is planned to change to `false` in a future major version of the action. See
+game-ci/unity-builder PR #726 for details.

 _**required:** `false`_ _**default:** `true`_
+
+Example:
+
+```yaml
+- uses: game-ci/unity-builder@v4
+  with:
+    targetPlatform: StandaloneLinux64
+    linux64RemoveExecutableExtension: false
+```
+
+Tip: If your packaging or deployment scripts assume a `.x86_64` suffix, set this to `false` or update those scripts accordingly.

If you prefer, we can instead link the PR explicitly: game-ci/unity-builder#726. Please confirm the intended version for the default flip so we can document it precisely (e.g., “in v5”).

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📥 Commits

Reviewing files that changed from the base of the PR and between 78682fd and 6942963.

📒 Files selected for processing (1)
  • docs/03-github/04-builder.mdx (1 hunks)
🔇 Additional comments (1)
docs/03-github/04-builder.mdx (1)

550-556: LGTM: Option documented clearly and consistent with surrounding sections.

  • Name, scope, and required/default metadata match the style of other options.
  • Placement under Configuration options is appropriate.

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