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📝 WalkthroughWalkthroughThe Changes
Sequence Diagram(s)sequenceDiagram
participant Caller
participant Promise as loadVideo Promise
participant Video as Video Element
participant Handler as Event Handlers
Caller->>Promise: Call loadVideo(url)
Note over Promise: Create promise, set settled = false
Promise->>Video: Set src attribute
Promise->>Video: Attach loadeddata listener
Promise->>Video: Attach canplay listener
Promise->>Video: Attach error listener
Promise->>Video: Call video.play()
alt Autoplay Blocked
Video-->>Promise: (play promise rejects)
Note over Promise: Log autoplay blocked warning
end
alt Success Path
Video->>Handler: loadeddata event fires
Handler->>Handler: Check settled flag
Handler->>Promise: handleSuccess()
Note over Promise: settled = true
Promise->>Video: Remove all listeners (cleanup)
Promise->>Caller: Resolve with video element
else or
Video->>Handler: canplay event fires
Handler->>Handler: Check settled flag
Handler->>Promise: handleSuccess()
Note over Promise: settled = true
Promise->>Video: Remove all listeners (cleanup)
Promise->>Caller: Resolve with video element
else Error Path
Video->>Handler: error event fires
Handler->>Handler: Check settled flag
Handler->>Promise: handleError()
Note over Promise: settled = true
Promise->>Video: Remove all listeners (cleanup)
Promise->>Caller: Reject with error message
end
Estimated code review effort🎯 4 (Complex) | ⏱️ ~45 minutes Poem
Pre-merge checks and finishing touches✅ Passed checks (3 passed)
✨ Finishing touches
🧪 Generate unit tests (beta)
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Actionable comments posted: 0
🧹 Nitpick comments (1)
packages/effects-core/src/downloader.ts (1)
314-316: Video may remain playing after promise resolves.Calling
video.play()to trigger loading (instead ofvideo.load()) is a reasonable fix for the compatibility issue. However, ifplay()succeeds, the video will be actively playing when the promise resolves. Since the function is namedloadVideo, callers might expect a preloaded but paused video.Consider pausing after successful load if the intent is purely to preload:
🔎 Suggested fix
const handleSuccess = () => { if (settled) {return;} settled = true; cleanup(); + video.pause(); resolve(video); };
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📒 Files selected for processing (1)
packages/effects-core/src/downloader.ts
⏰ Context from checks skipped due to timeout of 90000ms. You can increase the timeout in your CodeRabbit configuration to a maximum of 15 minutes (900000ms). (1)
- GitHub Check: Analyze (javascript-typescript)
🔇 Additional comments (1)
packages/effects-core/src/downloader.ts (1)
288-308: Well-structured promise handling with proper cleanup.The
settledflag pattern correctly prevents multiple resolutions, and the cleanup function properly removes all event listeners. Using bothloadeddataandcanplayevents improves compatibility across different browsers.
原因:只调用 video.load() 而不调用 play(),canplay 事件可能不会触发
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