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Currently glm::fma implementation just returns a * b + c, which defeats the purpose of fma.
It should instead use the std::fma function, which invokes an optimized machine instruction if available. This gives higher precision in this calculation, which is the whole reason why fma exists at all.
The text was updated successfully, but these errors were encountered:
Currently glm::fma implementation just returns
a * b + c
, which defeats the purpose of fma.It should instead use the std::fma function, which invokes an optimized machine instruction if available. This gives higher precision in this calculation, which is the whole reason why fma exists at all.
The text was updated successfully, but these errors were encountered: