Skip to content

Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.

License

Notifications You must be signed in to change notification settings

fredagsfys/quilkin

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Quilkin logo

GitHub Crates.io Docs.rs GitHub release (latest SemVer) Discord Twitter Follow

Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game servers deployments that ensures security, access control, telemetry data, metrics and more without the end user having to custom build and integrate this functionality into their game clients and servers directly.

Announcements

Project State

Project is currently in alpha status, and is being actively developed. Expect things to break.

Not to be used in production systems.

Documentation

Releases

Development

This documentation is for the development version of Quilkin, currently active on the main branch. To view the documentation for a specific release, click on the appropriate release documentation link above.

Code of Conduct

Participation in this project comes under the Contributor Covenant Code of Conduct

Development and Contribution

Please read the contributing guide for directions on writing code and submitting Pull Requests.

Quilkin is in active development - we would love your help in shaping its future!

Community

There are lots of ways to engage with the Quilkin community:

Credits

Many concepts and architectural decisions were inspired by Envoy Proxy. Huge thanks to that team for the inspiration they provided with all their hard work.

Companies using Quilkin

Embark Studios

Licence

Apache 2.0

Quilly, the Quilkin mascot

About

Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.

Resources

License

Code of conduct

Stars

Watchers

Forks

Packages

No packages published

Languages

  • Rust 90.2%
  • C++ 7.0%
  • Makefile 1.3%
  • Dockerfile 0.5%
  • Go 0.5%
  • HCL 0.2%
  • Other 0.3%